More BioShock in the works at new internal 2K studio Cloud Chamber
2K Games has finally announced a new Bioshock! The classic dystopian-theme-park-immersive-sim-like series has remained moribund since the divisive yet wildly successful Bioshock Infinite. The new game is under development at a new internal studio named Cloud Chamber, with offices in California and Quebec.
Cloud Chamber is led by Kelley Gilmore, who has spent nearly 20 years at Firaxis Games working on the Civilization and XCOM games. There’s still no word on when the next Bioshock is ready to rock, but according to 2K it is several years away.
How will Bioshock go beyond sea and sky?
According to Gilmore the studio is still in “the earlier end of our process” developing the new Bioshock, and there’s not even an indication of whether this is a reboot or a sequel to Bioshock Infinite. All 2K is sayingh is that the game will be the “next iteration in the BioShock franchise.”
“We…hope that fans love our future plans for this environment. That said, it’ll be a bit of a wait for more details, as the game will be in development for several years,” said Gilmore. Series creator Ken Levine is “not affiliated” with the new studio or the new Bioshock and presumably remains busy cooking up Ghost Story Games’ first project.
Time For A Quick Daily Quiz?
What series did Devil May Cry originally start out as?
- Silent Hill
- Resident Evil
- Dragon’s Dogma
Get almost all the Dooms, all at once
If you’re more into Satan than Santa and find yourself in the mood for some hellbending chainsaw action, then the Doom Slayers Collection is all you will want and need for Christmas. It features every entry in id Software’s iconic FPS series – Doom, Doom II, Doom 3 and the 2016 reboot – except Doom 64, which will launch alongside Doom Eternal sometime next year. Doom Slayers Collection is out for PlayStation 4 and Xbox One on December 13th.
Gungrave G.O.R.E. delayed to 2020 so it can become “even cooler”
Gungrave G.O.R.E – has been delayed, but developer Iggymob promises it’s because they want to “make something greater than we originally planned.” Gungrave G.O.R.E is out for PlayStation 4 sometime next year.
The Nintendo PlayStation ..?
It sounds pretty crazy now, but Sony only entered the gaming market thanks to a collaboration with Nintendo. Sony was supposed to create a CD add-on to the Super Nintendo, but the deal fell through and Nintendo tried to find other partners before eventually abandoning the idea altogether. But Sony stuck around, and the rest is history.
It’s fun to imagine what could have been if Sony and Nintendo had consummated the partnership. The Nintendo PlayStation? The Sony 64? In any case, Sony had a toe inside the games business as the Sony Imagesoft label publishd games for, among other platforms, the Sega CD.
iDreamSky looking to buy Leyou
Remember the poultry company that bought Digital Extremes and Splash Damage? iDreamSky Technology Holdings is said to be negotiating the acquisition of a majority share in Leyou Technologies Holdings Ltd, famously in the business of agriculture, poultry – and gaming.
iDreamSky is part-owned by the Chinese gaming giant Tencent, and while they might be hungry for a bit of chicken, they’re probably more tempted by their IPs. Layou owns Warframe and Dirty Bomb, has licenses to produce a Civilization online game and a Transformers game – and is also working with Amazon to produce an MMO based on The Lord of the Rings.
Leyou started out as Sumpo Food Holdings
iDreamSky is no slouch either, sporting no less than 57 titles of its own, including 16 RPGs. It also has some licenses to publish Western titles in China, a result of (rather protectionist) Chinese legislation concerning foreign entertainment media.
Rocket League’s ‘transparent item shop’ irks players over high prices
Psyonix has ditched Rocket League’s loot crates and keys in favour of a ‘more transparent’ monetization approach that would let players know what they’re getting rather than being at the mercy of the almighty RNG.
Unfortunately, the Rocket League community isn’t particularly thrilled with the changes since the new prices are rather steep. You used to receive loot crates that you had to buy keys for, but now you get blueprints that allow you to craft particular items – at several times the price of a key.
Can Rocket League afford the community backlash?
“I tried to like it, this update [honking] blows,” tweeted G2 Esports’ Dillon ‘Rizzo’ Rizzo. “I support nearly anything Psyonix tries to do but this feels low effort and not even well thought out at all,” he added. The blueprints are generated according to the same probabilities that governed the loot crate drops, but removes the ‘surprise mechanic’ – so why are the items more expensive now?
Maybe Epic Games, who now owns Psyonix, need some extra cash to pay for all the Epic Game Store freebies? In any case, The Rocket League subreddit is busy being angry about the new prices, and are conducting a survey to show what the community considers a fair pricing scheme.