Yoshida sticks with Final Fantasy XIV
No, Naoki Yoshida – who currently serves as director of MMORPG Final Fantasy XIV – will not be at the helm of Final Fantasy XVI.
Fans asked Yoshida-san if would direct the next major Final Fantasy game, but his reply was dismissive: “Ah, looks like some kind of big fake news came out,” he responded. “I’ll say it clearly – it’s annoying.”
Tiring speculation: “I’m still going to continue being in charge of FF14 for more years to come (as long as I don’t die from sickness or accident),” he continued, “So please ignore any non-official announcements. It’s so bothersome.” Naoki Yoshida has been in charge of Final Fantasy XIV since the MMO was rebooted and relaunched as A Realm Reborn.
New core project: The rumours began in November 2019 as the Square-Enix’s Business Division – which Yoshida-san works for – revealed they had started a “new core project” and had “already completed its initial development,”. Fans naturally suspects this is a new Final Fantasy, but Naoki Yoshida won’t be directing it.
Time For A Quick Daily Quiz?
Which game did the legendary Konami code first appear in?
- Metal Gear
Resident Evil Zero paid homage to Jim Carrey’s greatest artistic effort
Resident Evil Zero for GameCube featured two achievements that the world’s greatest (and perhaps only) pet detective would find deeply uncomfortable thanks to his highly pronounced chiroptophobia, or fear of bats.
While exploring the church in Resident Evil Zero, you are attacked by bats and you can earn two achievements by killing 16 of the winged terrors as well as the infected bat: “Winged Spawn of Satan” and “Die, Devil Bird!”, both are lines from Ace Venture: When Nature Calls.
The Outer Worlds Switch Review
Exploring Halcyon on the Go
The Outer Worlds made a bit of a splash last year, and now it is finally coming to Switch courtesy of porting studio Virtuos. Ports of ambitious games from high-end to low-end platforms are always a bit of a toss-up: Either it works out like Doom or The Witcher 3: Wild Hunt, or … you end up like Vampyr. How does Obsidian’s future frontier adventure fare?
The Outer Worlds is set in a distant future where corporations own everything. Your mission is to help Dr. Phineas Wells bring the great minds frozen aboard the starship Hope out of cryogenic sleep. Or you could sabotage his efforts, if you want. This is an Obsidian game, and that means the choice is yours.
The game is fairly lighthearted despite its dystopian trappings: It’s a Flash Gordon-esque pulp sci-fi with a Western twist. It’s also rather similar to the first-person Fallout games, but is more outright comedic and puts much more emphasis on storytelling and, above all, companions. The cast is wide and varied, from the sweet and somewhat naive Parvati to the hard-drinking Nyoka and the mischievous Felix.
The best point of reference is Fallout: New Vegas. The Outer Worlds is all about factions, quests and combat – and there’s even a spin on Fallout’s VATS system: Tactical Time Dilation. The combat is functional if not spectacular, but exploration and particularly conversation are the game’s strongest suits.
It’s not a gigantic game, but it’s very replayable with its branching story and expressive progress system. The Outer Worlds doesn’t waste your time, but has lots of optional content if you want to go off the beaten path. The game’s relatively small scale has probably helped the port too: while the graphics are not as sharp as on the stronger consoles, it runs pretty smoothly even in handheld mode. There can be slowdown during big battles, but it’s not a big issue.
The Outer Worlds on Switch isn’t quite as impressive as its big brothers on PC and high-end consoles, but it’s a funny and well-crafted game that doesn’t outlast its welcome. It’s got an interesting world, loveable characters and choices that matter – and that makes it one of the best RPGs on Switch. If you’re looking for a new world to hold in your hands, look no further.
- Engaging world
- Well worth playing more than once
- Wonderful writing and characters
- Slowdown during busy fights
- Occasional pop-in
- The ending doesn’t live up to the strong opening