Assassin's Creed Valhalla
Ubisoft has officially announced Assassin’s Creed Valhalla
Ubisoft live-streamed the creation of a piece of artwork yesterday, and the finished piece served as the official announcement of Assassin’s Creed Valhalla.
Today Ubisoft released the Cinematic World Premiere trailer, announcing that the game will be launched for PC, Xbox One, PlayStation 4, Xbox Series X and PlayStation 5 for this year’s holiday season.
Latest Info Round-up
- Developed by the Assassin’s Creed IV Black Flag and Assassin’s Creed Origins team
- Ubisoft Montreal is the principal developer
- 12 associate studios and 1 external also contribute
- The main character is called Eivor and can be male or female
- Full character customization including hair, beard and war paint
- Set in Norway and England
- Three major cities to visit: London, Winchester and Jorvik
- Most weapons can be equipped in combination pairs
- All gear is unique and upgradeable or customisable
- Skill tree system for unlocking new abilities
- Gear and abilities more important than character level
- Greater enemy variety that produce more surprising combat encounters
- Launch raids with your very own longship, complete with customizable crew
- Assault towns in big set-pieces, different from raiding smaller settlements
- Build settlements to serve as bases for your recruits
- Hidden blade makes a return, Eivor will work alongside Assassins
Time For A Quick Daily Quiz?
Which of the following Oddworld games is not like the others?
- Stranger’s Wrath
- Abe’s Oddysee
- New ‘n Tasty
- Abe’s Exoddus
Mega Man ZX really tinkered with the Mega Man formula
Mega Man ZX from 2006 was the first Mega Man game to feature a female lead, the robot girl Aile.
The game also featured Metroidvania-style open-world level design and full voiceovers, but most of the voice work got cut from the American release. The sequel, Mega Man ZX Advent, would eventually feature full English voiceovers – another first for the series.
Nintendo Directs, Microsoft's Xbox Revenue
Xbox sales are down but revenue is up, Nintendo cancels June Nintendo Direct
The COVID-19 crisis has had significant economic impact, but videogames seem to be doing brisk business: Microsoft has seen a considerable rise in revenue this quarter.
Microsoft exceeded expectations earning $35 billion in revenue, yielding net income of $10.8 billion. “COVID-19 had minimal net impact on the total company revenue,” said Microsoft.
Revenue from the Xbox division increased by 2 percent, while gaming revenue was down 1 percent. Xbox Live services have 90 million active monthly users right now, while Xbox Game Pass has reached 10 million subscribers.
Work-at-home issues: Nintendo cancelled June’s Nintendo Direct stream since the whole company is working from home. That means Nintendo will have to wait to announce their plans for Mario’s 35th anniversary.
March warning: Several classic 3D Mario games are expected to be re-released for Nintendo Switch, but they may not be announced until the end of summer unless Nintendo decides to host a Nintendo Direct at the earliest possible opportunity.
COVID-19 did not take Nintendo by surprise, however and released a statement in March saying that “due to COVID-19, release dates and other information… are subject to change.”