Junji Ito and Hideo Kojima could be teaming up to create new horror game
Metal Gear and Death Stranding creator Hideo Kojima still wants to make a horror game, and manga artist Junji Ito says they have been talking about a collaboration.
Ito was interviewed for Comic-Con 2020 and said that he might work on a game if Hideo Kojima moves ahead with his plans. Kojima famously tried and failed to revive Silent Hill along with Guillermo del Toro, but Konami cancelled the project.
Next-gen terror: “I’m easily frightened myself, so I have confidence that I could create something more terrifying than perhaps others could,” Hideo Kojima said earlier this year. He wants to make something that “uses a revolutionary method to create terror, that doesn’t just make you pee your pants, but crap them. I already have ideas in mind.”
Not going quietly: Ito was also involved in Kojima’s Silent Hill game as a concept artist, which was supposed to star actor Norman Reedus. The only thing that remains of the project is the cult classic P.T. demo.
Time For A Quick Daily Quiz?
Which Call of Duty game introduced the Zombies mode to the series?
- Call of Duty: Black Ops
- Call of Duty: World at War
- Call of Duty: United Offensive
- Call of Duty 4: Modern Warfare
The Revenge of Shinobi once had a very different final boss in mind
Sega’s 1989 platform hack-and-slasher The Revenge of Shinobi was originally intended to pit you against your own master in the final boss battle.
Joe Musashi’s master would reveal himself as the head of the Neo Zeed, but instead the once-great nemesis died in Joe’s arms in the game’s intro. Sega had already designed and implemented most of the boss battle, including the master’s ability to summon earthquakes and falling rocks in addition to his deadly martial arts, but in the end time constraints killed the climactic encounter.
This Week In Gaming
Invade the earth, run a cabaret club or just chill out on your farm this week
The Destroy All Humans! remaster and racing/shmup hybrid Lost Wing are coming out for PC and consoles this week. The Yakuza Kiwami 2 remake is coming to Xbox One, and farming life sim Doraemon Story of Seasons is out for PlayStation 4.
Tuesday – July 28
- Destroy All Humans! launches for PC, PlayStation 4 and Xbox One
- Samurai Shodown NeoGeo Collection launches for PlayStation 4, Xbox One and Switch
- Lost Wing launches for PlayStation 4
Wednesday – July 29
- Lost Wing launches for Xbox One
Thursday – July 30
- Doraemon Story of Seasons launches for PlayStation 4
- Hakuoki Shinkai: Ginsei no Sho launches for Switch
- Hellpoint launches for PC, PlayStation 4 and Xbox One
- Mobile Suit Gundam Extreme VS. Maxiboost ON launches for PlayStation 4
- Root Film launches for PlayStation 4 and Switch
- Yakuza Kiwami 2 launches for Xbox One
- Yoru, Tomosu launches for PlayStation 4 and Switch
Friday – July 31
- Cat Quest + Cat Quest II Pawsome Pack launches for PlayStation 4 and Switch
- Fairy Tail launches for PC, PlayStation 4 and Switch
- Lost Wing launches for PC and Switch
Avowed Vs Skyrim
Obsidian is challenging Bethesda on their home turf with upcoming Avowed
Obsidian Entertainment announced Avowed last week, and new leaks suggest that there’s plenty to be excited about this new foray into the Pillars of Eternity universe.
A ResetEra post lists a bunch of new information about the ambitious fantasy RPG. It will be Obsidian’s biggest game yet, and it looks like their goal is to steal the open-world RPG crown from The Elder Scrolls.
Avowed leak highlights:
- Open world “much much larger than Skyrim”, although “denser” is probably more accurate
- Will focus on the The Living Lands region of Eora, at least as the starting point
- Focus on lighting, AI and physics as well as a reactive world
- Special attention to how magic interacts with the physics system
- “Very advanced” customization tools for character creation
- Modding support on both PC and Xbox
- Lots of factions, but handled different from Skyrim
- Companions will be available but will not be handled like in The Outer Worlds
- Story centres around “incoming threat of tyranny” and does not follow the Pillars of Eternity storyline
- Boss fights, including “very very large” encounters
- Gods will have “special say” in the game world, although it’s not clear how
- Game world will feature “iconic landmarks, statues and buildings”
- Two large cities are planned along with “many smaller ones”
- Terrain will feature different biomes and there will be swimming
- Creatures and races build on Pillars of Eternity lore
- Dynamic dialogue system and presentation
- Obsidian is working hard to make sure “you can kill everyone in the game”
- Project has been in development for two years with a staff of around 100
- Release in late 2022 or early 2023 if development stays on track