Baldur’s Gate 3 At PAX
Larian’s Baldur’s Gate 3 will appear on Steam Early Access this summer
Larian Studios has finally revealed Baldur’s Gate 3 gameplay, and ravenous fans have greedily devoured every morsel old-school D&D goodness. They have also announced that they will release on Early Access in a few months.
Many companies might find the idea of following in BioWare’s footsteps intimidating, but Larian has spent the last ten years making epic single-player and co-op RPGs, and appear to be handling the classic franchise with aplomb. You can watch the whole reveal from PAX East on YouTube and enjoy the opening cinematic.
Gameplay:
- Turn-based rather than real-time and pausable combat
- Simultaneous turns for party and enemies
- Everyone can use bonus actions to widen the tactical space
- The whole game can be played like it was turn-based or classic real-time
Story:
- The story revolves around the Mind Flayer Nautiloid who attacks a city, abducts people and implants Illithid tadpoles
- The Githyanki appear and attack the Nautiloid, causing it to flee and eventually crash
- The player character survives abduction but has been implanted and has seven days to find a cure
- Tadpole implants give abilities like mind links and other unusual powers
Races and classes:
- Races revealed so far:
- Tiefling
- Drow
- Human
- Githyanki
- Dwarf
- Elf
- Half-Elf
- Half-Drow
- Halfling
- Six classes:
- Wizard
- Cleric
- Fighter
- Ranger
- Rogue
- Warlock
Time For A Quick Daily Quiz?
Who developed Tales from the Borderlands alongside Gearbox?
- Sierra Entertainment
- Telltale Games
- Stormind Games
- King Art Games
The answer will be revealed at the bottom of today’s issue. Join up with our community on Twitter and Facebook to discuss what the answer could be.
Daily Fact
Bravely Default started as a sequel to Final Fantasy: The 4 Heroes of Light
Bravely Default: Flying Fairy – released in Japan in 2012 and appearing elsewhere in 2013/14 – started out as a sequel to Square Enix’s 2009 Nintendo DS title Final Fantasy: The 4 Heroes of Light says producer Tomoya Asano.
Silicon Studio landed the project after impressing Square Enix with a prototype, and while it had left behind the Final Fantasy franchise, it kept a sense of “comfortable familiarity” since it kept the series’ battle system and setting.
Tomoya Asano calls it a “Japanese RPG with American content thrown in” since it was heavily influenced by Western pop culture.
Join up with our community on Twitter and Facebook to discuss today’s fact.