Remote work and old-school JRPGs
Egglia recently launched on Switch, and we rather enjoyed our time with the adorable RPG. We've had a chat with Shinichi Kameoka, president of Egglia developer Brownies, about Egglia's journey to Switch and the challenges of remote work.
Rebirth of Egglia: The Switch version of Egglia introduces a lot of changes and improvements that expands the game's content and also exploits the extra power available on the console.
- “We wanted to add characters and events that we couldn't include in the mobile version due to schedule constraints, so everything we wanted and we couldn’t include, we added in this release.”
- This includes direct character control rather than touch controls, which makes the game feel a lot more like a classic JRPG.
Extra cozy motion: More animations were added too, bolstering Egglia's distinct aesthetics.
- “Though 3D technology keeps advancing at a dizzying rate, I personally find that it still doesn’t have the ability to emulate the soft, gentle feel of a completely hand-drawn art style like in the old-school days,” Kameoka said.
- “There are still many people who are looking to immerse themselves in the kind of warm, gentle world that Egglia provides.”
The Elephant in the Industry: Brownie had to figure out how to manage a team of remote developers to bring Egglia to Switch during the COVID-19 pandemic: “We thought that long-term remote work would be impossible, until we actually tried it."
- "It was difficult at first, of course, and development was slow. After a while, though, we began to see who among our staff was suited for remote work and who wasn’t.” Kameoka said
Are there any plans for a sequel? “We don’t have any plans to do something like that right now, but it would be great if we could create another story set in this world,” said Kameoka. Let's hope sales are strong and that Brownie is able to return to the world of Egglia in the future.