Top Story
Capcom to “revive dormant” IPs
Capcom knows a thing or two about raising the dead, and has pledged to “revive dormant intellectual property” by hiring more developers. Since they were talking to investors, they stressed that their primary focus remains core franchises like Monster Hunter, Street Fighter, Resident Evil and Devil May Cry.
Bionic Dead’s Dogma Crisis
Capcom has a lot of classic IPs sitting around doing nothing, like Bionic Commando, Darkstalkers, Viewtiful Joe and, of course, Dino Crisis. There are also some new series that do with a lick of paint, like Dead Rising and Dragon’s Dogma.
“Resident Evil 2 and Devil May Cry 5 were both indisputable successes,” according to Capcom’s report, “having been developed in-line with the highly stringent, world-class quality standards that drove the success of Monster Hunter World.”
We’re crossing fingers and toes for a new Dino Crisis. Maybe it could answer that question we keep asking ourselves: When are rampaging genetically modified dinosaurs not a crisis?
Time For A Quick Daily Quiz?
Plants Vs Zombies: Garden Warfare based a DLC on what snack brand?
- Doritos
- Cheetos
- Pringles
- Oreos
The answer will be revealed at the end of this issue!
News Bits
Xbox Game Pass subscribers “way more engaged” and buy more games
According to ID@Xbox’s Agostino Simonetta, data gathered from the Xbox Game Pass service shows subscribers are playing more and are also buying more games. A survey of their subscribers also revealed that 91 percent had tried games they would never have given a chance unless they were freely available as part of Xbox Game Pass, and Microsoft sees it as “an opportunity to broaden the horizon” of gamers.
CD Projekt RED “need to keep that” April 2020 release date
Could CD Projekt RED be preparing fans for a Cyberpunk 2077 delay? The studio is “working really hard right now because it’s a tight deadline,” John Mamais told Gamespot. Fan and press response from events like PAX gives the team a “healthy, extrinsic kind of pressure” that motivates developers to do their best. He added that devs feel both ‘good and scared’ about the deadline. Fear, pressure and hard work? Ah, the joys of game development!
Daily Fact
Nintendo’s Duck Hunt fired its first shot at walls before gunning at TVs
The original Duck Hunt was released in April 1984 in Japan, before eventually getting on the trail towards North America in 1985 and Europe in 1987. But it didn’t start out as a NES title at all, but a whole other kind of Nintendo product.
Duck Hunt was originally developed as a home toy in 1976 that projected ducks onto a wall, which you could then shoot with a light gun. It used the Laser Clay Shooting System developed by Nintendo and released in 1973, an arcade-style light gun system. Among the improvements made to the NES version was a two player mode that allowed the second player to control the ducks.
Under The Radar - Worse Than Death
Can you escape your home town alive?
(Benjamin Rivers Inc – PC, Xbox One, PlayStation 4, Switch, iOS)
Ever wondered whether anything really can be worse than death? What exactly could be so horrific that you’d rather just switch off and go away forever? Benjamin Rivers Inc, who also made Alone With You and Home, offers a few suggestions in Worse Than Death, a horror-adventure game about a high-school reunion gone terribly wrong.
While a high-school reunion sounds pretty terrifying in and of itself, there’s a bit more to this one than first meets the eye. You play as Holly, who’s going back to her little home town in the middle of nowhere to attend her reunion. It doesn’t take long for things to take a bad turn, as Holly reunites with her best friend Flynn, who just lost his girlfriend in a fatal accident.
The two friends start investigating the accident, which means puzzle solving to reveal clues and dark secrets about the town and the people living there. It turns out Holly left the place for a reason, and that she has a few secrets of her own.
Settle in for a spooky Halloween experience
The town features more than just dark secrets, though – there are also monsters that are not visible to the naked eye, forcing you to get creative to track them down. You can use light and sound to get a sense of where creatures might be lurking, but be prepared to run for your life or quickly find a place to hide.
Worse Than Death was originally designed for mobile devices, but the developers have done an excellent job adapting the touch controls to keyboard, mouse and controllers. The PC version even allows you to swap between control schemes at any time.
If you’re looking for something spooky to play this Halloween, you should definitely check out Worse Than Death. It’s a highly polished game, featuring three difficulties and excellent storytelling. Particularly impressive since it’s made by just two people!