Microsoft and 343 Industries responds to widespread Halo Infinite criticism
While Halo fans were excited to finally see gameplay footage from Halo Infinite at the Xbox Games Showcase, there was also a lot of criticism of its perceived lack of next-gen graphics.
343 Industries tried to explain that the footage was from a work-in-progress build, and Xbox’s Aaron Greenberg said: “Listen, we’re in the middle of a global pandemic, it’s July, we’re far from Holiday, you’re seeing a work-in-progress game.” That didn’t stop gamers, media outlets and even Domino’s Pizza from taking potshots at the game’s apparently underwhelming graphics.
We’re listening: “I’ve been in your shoes. I know what it’s like to have expectations built + feel let down. I want you to know your voice matters + is heard. You’re not falling on deaf ears,” said Halo Infinite’s Narrative Experience Director. “I always want to live up to the legacy that Bungie pioneered. I personally care a lot about honoring that.”
Still early days: “The team is very focused on bringing the best experience possible to fans and we still have a ways to go,” said 343 studio head Chris Lee. “So this is definitely a pre-release version of the game that folks are seeing today.” Halo Infinite will be a launched alongside the Xbox Series X this holiday season.
Time For A Quick Daily Quiz?
What was the only Resident Evil game released on the Game Boy Color?
- Resident Evil 1
- Resident Evil: Gaiden
- Umbrella Corps
- Resident Evil 2
Metal Slader Glory was the swan song for both HAL and the Super Famicom
Metal Slader Glory was HAL Laboratory’s last game as an independent studio before it went bankrupt and was acquired by Nintendo. The adventure game filled an 8Mbit cartridge, and released just before the Super Famicom launched.
It was one of the largest Famicom games ever made, but sold only 10,000 units despite HAL’s expensive advertising campaign. Metal Slader Glory: Director’s Cut was re-released for Super Famicom on November 29th in 2000, making it the final official release for the console.
Flight Simulator News
Microsoft Flight Simulator will support all major VR headsets
Microsoft promises virtual reality support for its revival of the Flight Simulator series.
HP Reverb G2 headset will be the first supported headset: “We’re starting with them,” said Microsoft’s Jorg Neumann. “There’s some extra work to be done for some of the others. I mean, we’re going to bring it to all the devices – all the common ones. It’s just going to take a few more months after that.”
Virtual cockpit: The VR update will be free and is part of Microsoft’s goal to have monthly content and updates for Flight Simulator. They recently added head tracking to the beta version, and the VR update will follow in the first update after the launch on August 18th.
Free and paid: Next up is a free world content update and another free simulation update, before the first premium DLC is launched. The plan is to release two more free updates after that, and then another premium DLC.