#78: Konami Planning New Bomberman

TODAY: The dark and gritty reboot to end all dark and gritty reboots — Want a Switch SNES controller? Get ready to scour eBay — Hideo Kojima only has one body, so there’s no guarantee of Death Stranding sequels

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New Bomberman in the works

According to a number of sources on Twitter, Konami very quietly announced a new Bomberman title at TGS. Very little information is currently available, but a Reddit post has outlined a few of the details.

The game “has apparently been in development since 2017 and will feature an art style faithful to the work of Shoji Mizuno, the pre-reboot character designer for Bomberman from SB2 onwards” according to Reddit user u/FinalKnuckle, who also stated that Shigeki Fujiwara will be working on this project.

Bomberman is returning to his roots

Many fans complained about Super Bomberman R’s voice acting, and it appears that Konami has heard these complaints and is willing to go back to what made people love Bomberman in the first place. Kazuko Sugiyama is returning to reprise her role as the white bomber once again, having last voiced the adorable demolitions expert in 1998’s Bomberman Hero.

The style of the most recent Bomberman games has been inconsistent, to say the least – but it seems like Konami finally realized that they were just messing up a winning formula: The latest Bomberman title is going back to original character designer Shoji Mizuno’s classic style, which will only disappoint fans of Bomberman: Act Zero.

Time For A Quick Daily Quiz?

What has been the longest gap between Bomberman games?

  • 1 Year
  • 3 Years
  • 5 Years
  • 6 Years

The answer will be revealed at the end of this issue!

News Bits

First 3 Dragon Quest games for Switch

Dragon Quest, Dragon Quest II: Luminaries of the Legendary Line and Dragon Quest III: The Seeds of Salvation will all arrive to Switch on September 27th. Forming The Erdrick Trilogy, the Switch versions borrows graphics from their respective mobile phone ports.

The three releases will have different price points, with Dragon Quest available for $4.99, Dragon Quest II for $6.49 and Dragon Quest III for $12.49. If you’re still in the mood for more Dragon Quest after these three, their release happens to coincide with Dragon Quest 11 S: Echoes of an Elusive Age – Definitive Edition.

Gears 5 best Xbox launch since Halo 4

Bringing in over three million players in its first weekend, Gears 5 has officially smashed the records, making it the biggest Xbox Games Studio launch this generation, as reported on Xbox.com. For context, this is around twice the number of players that Gears of War 4 reached in its opening week.

As you’d expect, this has also paved the way for a very successful period for the Xbox Game Pass, which has also seen a record number of subscribers. Considering game had a rocky few days during its Early Access period, it has still managed to attract close to three times the number of PC players, largely due to the Xbox Game Pass Ultimate. According to reports, it has also sold well on Steam.

Daily Fact

Never forget: the most ill-advised reboot of all time was Bomberman: Act Zero

Around the release of the PlayStation 3 and Xbox 360, the Bomberman series had grown rather stale. The Super Bomberman formula remained one of the greatest multiplayer games of all time, but 1993 was a long time ago and the series hadn’t changed significantly since then. Naturally, Hudson Soft decided it was time for a dark, gritty reboot.

And what a dark and gritty reboot it was! 2006’s Bomberman: Act Zero was darker and grittier than vantablack gravel, and basically ruined the term “dark and gritty” forever. At the very least, it made sure that anyone hearing the phrase would think of Bomberman: Act Zero.

Hudson Soft turned the cute Bomberman into a menacing dime-store Iron Man hauling his bulk around overly detailed, realistically rendered environments that made the graphics very hard to read – you could barely see the skimpy thongs both male and female characters were dressed in!

It didn’t help that the game was straight up bad, sporting boring gameplay, odd camera angles and missing a save function. But before you pillory Hudson Soft for messing up everyone’s favorite mad bomber, consider this: They were trying to appeal to the American market, perceived as preferring edgier games. So maybe it’s actually America’s fault?

Game Spotlight - Jet Kave Adventure

Jetpacks make everything better

(7Levels – Nintendo Switch)
Release Date: September 17th 2019

Jet Kave Adventure is 7Levels’ new 2.5D platformer that introduces you to a prehistoric world. Playing as Kave, a caveman that has been banished by his tribe, you’ll stumble across an extra-terrestrial aircraft and a jetpack, changing how you interact with the world around you.

This adventure begins like any standard platformer, with you jumping over gaps to traverse the level and attacking enemies as you go. However, it all changes once you find the jetpack. Using the jet pack you can zoom forward, reach higher platforms and, using your abilities to slow down time, find items that you wouldn’t have been able to reach otherwise.

This mechanic instantly improved what can be achieved with the platforming in this game, encouraging players to explore every corner of the level, both vertically and horizontally. While collecting shells and items of food to keep you alive, you’ll also find that Jet Kave Adventure is packed with new abilities that you’ll be able to utilise on your journey. After beating one of the early bosses, you’ll unlock the Slingshot, which can be used to throw rocks forward to take the risk out of attacking an enemy close-up.

The game also keeps early levels feeling fresh by introducing new mechanics often. In just the first four levels, we saw Kave smash through walls of rock, pull large blocks out of the way, soar through a cavern using a paraglider and use long bamboo sticks to propel himself forward across chasms.

You’ll also have to keep a close eye on your jetpack as you make your way through each area as to avoid running out of fuel and potentially plummeting to your death. This will become particularly important on the levels where you’re being chased by a large mammoth, where you’ll have to ensure you stay ahead of the angry creature and glide to safety before it catches you.

New mechanics keep things feeling fresh

Furthermore, it’s a good idea to collect as many shells as possible on each level as these are used as the currency for upgrades. You should also try to keep your health in check as having more hearts at the end of a level will give you a nice shell bonus. Upgrades on offer include extra fuel for the jetpack, a longer club for attacking at greater distances, additional food slots to boost your health, and statues of animals and cavemen that you may have met.

With thirty-six levels and thirty different enemies to encounter, Jet Kave Adventure has a lot to offer. We were pleasantly surprised by how consistently it was able to introduce new mechanics, adding a little bit extra with each new level.

While a lot of the platforming feels very familiar, this is a nice example of what you can achieve when you blend solid level design and mechanics together. Each level is quite short, making it a very convenient game to play on the Nintendo Switch, and little snippets of story tie everything together quite neatly.

After completing the first ten levels, you’ll also unlock three challenges: speed-run, no damage and collectibles. When replaying levels a speed-run timer will appear and begin counting down, so you’ll always be aware of exactly how much time you have left to finish the level.

In addition, each completed level will display how many shells you’ve collected to give you an idea of how many more you’ll need to 100% it. Golden collectible statues will also be proudly displayed in front of each level in the selection screen.

Jet Kave Adventure has been tailor-made for the Nintendo Switch and will release on the eShop on September 17th. The game is currently available for £17.99

Daily News

Nintendo’s Switch compatible SNES controllers sold out within hours

Nintendo announced they are finally bringing SNES games to the Nintendo Switch during the most recent Nintendo Direct. The icing on the cake? Nintendo also announced wireless SNES controllers fully compatible with the Nintendo Switch.

The catch? You have to be a Nintendo Switch Online Member to buy one. If you weren’t ready to pounce when pre-orders went live, you will just have to wait since the controllers sold out in a matter of hours.

Now you’re playing with super-duper power

It’s difficult to speculate just how many controllers were actually on sale in the first place, but we know there was an order limit: A maximum of four controllers per Switch Online account. At $29.99 a pop, it seems unlikely that many people ordered more than two of them – but the whole limited edition thing lends itself nicely to scalping.

Switch-compatible NES controllers have been available for a while already, and while they also sold out quickly at first, it appears Nintendo understand the demand and has been stocking more.

Now, when are we getting Nintendo 64 and GameCube controllers? And more importantly, some games?

Will Death Stranding need sequels?

In an interview with GameSpot, Hideo Kojima mentioned that Death Stranding may need sequels to establish ‘Strand Games’ as a genre. When asked about the potential for Death Stranding to evolve into a series his answer was, “I’m not really sure”.

Following on Kojima stated that “the most difficult part is, when you create something new, you have to create a sequel and then a third version or it [will] not remain as a genre…When this game comes out there will be a lot of pros and cons, and [these elements could become the essence of the core part], but I think it’s better that I keep it going in a sequel.”

Strand Games as a genre

It appears that Kojima really wants the new genre to stick around and with Death Stranding paving the way for Strand Games foundations, we may see more titles in the future, too. Of course, at this point, it’s difficult for Kojima to solidly commit to any of these other projects.

Kojima later stated that “Why I can’t say it’s definite is because I only have one body, and there are many projects that I have to be involved with. And it’s really tough for me physically to do many things at once.”

Kojima was present at the Tokyo Game Show to demonstrate and talk about some of Death Stranding’s core gameplay. In this hour-long gameplay video, we saw Sam (Norman Reedus’ character) ride a motorcycle and using a ‘Floating Carrier’ to deliver items to places.

As previously speculated, a large portion of the game is about Sam transporting bags and luggage across a deserted America. While it was nice to get a better idea of what Death Stranding really is, we’re still not exactly sure. The mystery surrounding the game makes its imminent release on PlayStation 4 on November 8th all the more interesting.

News Bits

Bandai Namco trademark various ‘Encore’ titles in Japan

As first reported on Twitter by @piercesword, Bandai Namco Entertainment has filed trademarks for a selection of new ‘Encore’ titles in Japan. The full list of new ‘Encore’ games filed on September 4th include: Genpei Touma Den Encore, Splatter House Encore, Mr. Driller Encore, Klonoa Encore and Wagyan Land Encore.

Bandai’s last Encore game was the remastered version of Katamari Damacy, named Katamari Damacy Encore in Japan. If Katamari Damacy Encore is anything to go by, we can expect to see some of Bandai’s most beloved games make their way to current generation consoles in the future.

Pokemon Masters introduces a Grass-type Pokemon Training Event

The second Training Event for Pokémon Masters, the recently released free-to-play mobile phone game, is now live. This Training Event will be particularly helpful to those who wish to strengthen their Grass-type Pokémon.

The Spotlight Scout for Lyra and Chikorita is out alongside the Training Event, but you need to act quickly as the Spotlight Scout only lasts until September 30th. In case you happened to miss the news from last week, the first Training Event is still live so you can still strengthen your Rock-type Pokémon.

Quiz Answer - Did You Get It Right?

What has been the longest gap between Bomberman games?

Answer: 3 Years!

What are you saying? There is a ridiculous number of games in the Bomberman series? You’re not gonna make us count them, are you?

Let’s see, there are approximately… 95 Bomberman games in total. Phew! These were all released between 1985 and 2017. Considering 1993’s Super Bomberman on SNES was perfection and the series has been mostly variations of it ever since, that’s a lot of similar games!

You need to go way back to find the biggest gap between releases: 3 years passed between 1987’s puzzle game spin-off RoboWarrior (known as Bomber King in Japan) and 1990’s Bomber Boy on the Game Boy. Since then, there has been a steady stream of releases across all platforms, including iOS and arcade versions. Still, we doubt anyone has played all 95 of them!

Weekly Giveaway

Jet Kave Adventure on Switch

It’s time to go on a prehistoric adventure in another DailyBits giveaway! We are giving away Switch keys for the amazing Donkey Kong Country-inspired platformer Jet Kave Adventure.

All you have to do to enter the sweepstakes is to be a Dailybits subscriber. We’ll choose five random subscribers over the course of the week – each will receive a Jet Kave Adventure Nintendo eShop code! It couldn’t be any easier.

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