Mario Kart Tour Beta on December 26th for Gold Pass subscribers
If you’re a Gold Pass subscriber, then you will be able to try out Nintendo and DeNA’s Mario Kart Tour multiplayer mode next week. The beta starts on December 26th and will last for a week, but don’t expect the service to be spotless just yet.
Nintendo warns that the beta might be subject to unstable connections, latency issue and game crashes. None of the progress you make during the beta will carry over to the final version either. The Gold Pass costs $4.99 / £4.99 / €5.49 a month, and gives access to various bonus content like Gold Gifts, Gold Chllenges and 200cc races.
Nothing in life is free, not even beta testing
Mario Kart Tour launched on September 25th, and was downloaded over 123 million times in its first month, making it Nintendo’s most successful mobile launch to date. It features both microtransactions and the Gold Pass subscription, and according to Nintendo business is pretty brisk. Mario Kart Tour’s holiday event started on December 17th, featuring festive additions like a Santa Mario.
Time For A Quick Daily Quiz?
Who developed the arcade version of Mario Kart?
- Bandai Namco
Spooky new trailer for survival horror Remothered: Broken Porcelain
Creep yourself out in time for Christmas with a new trailer for Remothered: Broken Porcelain, the sequel to 2018’s Remothered Tormented Fathers from Italian studio Stormind Games. Prepare yourself for an unforgettable stay at the Ashmann Inn when it launches for PC, PlayStation 4, Xbox One and Switch in the third quarter of 2020.
First images of real-time 4X space sandbox Distant Worlds 2
We haven’t heard much about it in the last four years, but Distant Worlds 2 is finally making itself known. The first game offered a unique approach to galactic domination, and the sequel is updated with a new 64-bit engine and full 3D graphics.
The sequel will remain as complex as its predecessor, and the developer promises it will get even bigger this time. Have a glance at the Twitch livestream if this sounds intriguing.
Plaid shirts, a helicopter and ‘sensationalist journalism’ got Dead Rising in trouble
Capcom’s phenomenal zombie sandbox Dead Rising is clearly inspired by George Romero’s zombie movies – especially Dawn of the Dead, which features a shopping mall under siege by zombies.
The company holding the rights for the film thought it was a little bit too similar, and decided to take Capcom to court in 2008. As part of their lawsuit, they pointed out the many similarities between the two:
- Both featured zombies in plaid shirts
- Both malls had a gun shop
- Both were set in small-town America
- Both start off with helicopters
- Both used mall muzak for comedic effect
- Both lampooned sensationalist journalism and rampant consumerism
- Both featured creative use of common objects for killing zombies
- Last but not least, both used the word ‘hell’
Typhoon Studios now an in-house Google Stadia developer
Alex Hutchinson, who directed Far Cry 4, left Ubisoft to start his own independent studio called Typhoon Studios and created Journey to the Savage Planet. Google has now acquired the studio, which will become a first-party developer for Stadia.
“They’ve really assembled a triple-A team, and the goal of acquiring the team is that it will really give us a head start in making the system-defining games everyone is waiting for,” said Stadia’s Jade Raymond.
Stadia received mixed reviews at launch
Jade Raymond used to work at Ubisoft too and was a producer and executive producer on a number of Assassin’s Creed games and the first Watch Dogs. Now she’s vice president of Stadia Games and Entertainment, and is currently looking for talented teams to bolster the platform’s library of exclusive titles.
“The reason we started Typhoon was to work with a particular set of really high quality people, to control the vision of the game we were making, and to make cool games, basically. Those three things will be preserved moving into Stadia,” Hutchinson said. Stadia launched on November 19th, and is the world’s first streaming-only game platform.
Embracer Group acquires Tarsier Studios for $10.5 million
The holding company that owns THQ Nordic, Koch Media and Coffee Stain have just bought Little Nightmares creator Tarsier Studio, a Swedish studio employing around 70 developers.
Embracer, which used to be called Nordic Games Publishing, spent SEK 99 million acquiring the studio, offering the owners 88 million in cash and 11 million in class B shares. All staff will keep their jobs at Tarsier, and Embracer will take ownership of all the studio’s IP except Little Nightmares, which belongs to Bandai Namco and The Stretchers, which belongs to Nintendo.
‘Tis the season for acquisitions
Tarsier Studios started out working on adventure game City of Metronome, which was eventually cancelled, and then went on to make DLC for Media Molecule’s LittleBigPlanet 1 and 2. They also worked on the Vita version of LittleBigPlanet as well as LittleBigPlanet 3. They kept working with Media Molecule on Tearaway Unfolded, before finally returning to their own creations with Little Nightmares, Statik and The Stretchers.
Tarsier will stay autonomous under its new corporate overlords, as part of a group called Goodbye Kansas Game Invest. Tarsier is working on Little Nightmares 2 for Bandai Namco, but once that’s done they will be free to do whatever Embracer has in store for them.