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Highlights from NACON Connect event
The French publisher Nacon has jumped on the online event bandwagon and just announced a bunch of new games at their NACON Connect event.
The event lasted for about 40 minutes, and six games were announced with teaser, story or gameplay trailers – and two of them are World of Darkness games. Here are the highlights:
- Vampire: The Masquerade – Swansong by Big Bad Wolf Studio – The Invitation Trailer – TBA 2021 for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Switch
- Rogue Lords by Leikir Studio, Cyanide – Story Trailer – TBA 2021 for PC, PlayStation 4, Xbox One and Switch
- Steelrising by Spiders – Teaser Trailer – TBA for PC, PlayStation 5 and Xbox Series X
- Werewolf: The Apocalypse – Earthblood by Cyanide – Gameplay Trailer – February 4, 2021 for PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X
- Test Drive Unlimited Solar Crown by KT Racing – Trailer
- WRC 9 by KT Racing – Safari Rally Kenya Gameplay – September 3, 2020 for PC, PlayStation 4, Xbox One) / TBA 2021 (PlayStation 5, Xbox Series X and Switch
Time For A Quick Daily Quiz?
Which medieval RPG was created by the writer and director of Mafia I and II?
- Mount and Blade II: Bannerlord
- Kingdom Come: Deliverance
- The Elder Scrolls 5: Skyrim
- Sir Whoopass: Immortal Death
The answer will be revealed at the bottom of today’s issue. Join up with our community on Twitter and Facebook to discuss what the answer could be.
Daily Fact
Call of Duty: Black Ops 2 maps have real-world GPS coordinates
If you perform a tactical insertion in Call of Duty: Black Ops 2’s multiplayer mode, you can see a set of coordinates on the device screen your character is holding.
Enter the coordinates into Google Maps, and you will discover real-world locations bearing a striking resemblence to the game’s maps. Good examples are the coordinates from Hijacked which take you to a ship off the coast, while Express shows you an LA train station.
Join up with our community on Twitter and Facebook to discuss today’s fact.
Bungie and Activision's Partnership
Bungie knew the risks of working with Activision, but decided to try anyway
Bungie co-founder and former audio director Marty O’Donnell pulls no punches talking about Bungie’s partnership with Activision during the development of Destiny.
O’Donnell talked to HiddenXperia about Bungie’s difficult relationship with Activision. Bungie’s senior management was of two minds about joining forces with the publishing giant, and O’Donnell admits that he’s partly to blame for going ahead anyway.
No love lost: “We knew it was a risk right from the get go, and it turned out to be exactly as bad as we thought it to be,” he said, adding that only him and anyone who has left Bungie would likely admit it publicly. “That was not a marriage made in heaven at all.” His major concern was retaining control over their new IP.
IP control: “…Activision agreed to that, and all of the other big players during that period would not agree to do that, including Microsoft who was very close to making a serious [offer].” O’Donnell was terminated without cause in early 2014, and then sued Bungie for unpaid wages, which led to the closure of O’Donnell’s stock in the company and denial of participation in the Profit Participation Plan.