Obsidian’s Avowed RPG set in Pillars of Eternity universe

Today: Gloomhaven’s digital recreation is stellar – Both Call of Duty and Battlefield showcase new game modes today – FFXIV reaches peak player count, just before its Endwalker expansion

Obsidian RPG Avowed a ‘loadout-based Skyrim’

Pre-rendered CGI teasing Avowed

New details have emerged about Obsidian Entertainment’s ambitious new RPG Avowed which is set in its own Pillars of Eternity universe, and it reportedly blends elements from The Outer Worlds.

Avowed increasingly appears to be Obsidian’s attempt at its own version of an Elder Scrolls-sized RPG adventure. Very little has been shown so far but we have confirmation two-handed combat is definitely in.

  • Only pre-rendered CGI of Avowed shown so far
  • Set in World of Eternity from Pillars of Eternity
  • Gun-powdered weaponry might also feature
  • Same engine as The Outer Worlds with upgrades

Pre-alpha: We’ll battle recognisable enemies from classic-RPG Pillars of Eternity and use the same spell system. This new information comes from Windows Central who watched pre-alpha footage of the game.

Colourful: It’s also reportedly “more loadout-based” than Bethesda's hugely popular Skyrim, and it’s also going for a more vibrant visual palette throughout along with destructible environments. Let's hope we see more of it at the Game Awards show in December. 

What was the Virtual Boy’s only horror game?

a) Innsmouth no Yakata
b) Sweet Home
c) Red Alarm
d) Nester’s Funky Bowling

The answer will be revealed at the bottom of today's issue. Join up with our community on Twitter and Facebook to discuss what the answer could be.

Having Fun with Failure in Gloomhaven

Gloomhaven's here to kick your butt (and that's okay).

Gloomhaven is a digital recreation of the renowned board game, making it easier to set up than its 20 pound physical release. Out of all the possible board games to make digital, this is one of the better choices.

  • Dungeon Crawlin’ with Cards: Gloomhaven’s main focus is on its turn-based tactical combat, which is odd at first. Each mercenary in your team has a deck of cards that are used to fight, walk, buff, and loot.
    • Each card gives you two options and each merc draws two, so you need to pick carefully to make sure you don’t waste your strong cards. Once you empty your deck, you’ll need to rest to refill your hand whilst removing a card from the quest.
    • Once you’re out of cards or lose all of your health, it’s game over.
  • In the City: Outside of fights, you prep by going to the shops and dealing with optional encounters in the city. These encounters can impact your guild’s reputation, which will make prices higher if you get on the city’s bad side.
    • While it’s cool to see all the possibilities in the game, it’s also a game that you need to be in a proper mindset for. If you want to play something easy-to-pick up, this isn’t a game for you. It’ll ask you to learn a lot, and if you don’t get the game’s nuances you will fail.

Gloomhaven is like playing with a strict DM; It’s deliberate, and won’t be afraid to fail you if you mess up. This won’t appeal to all gamers, but the moments you win are pretty satisfying. If you ever wanted to give the board game a shot, Gloomhaven’s video game adaptation is one of the more successful board-to-digital examples in recent memory.

Call of Duty: Vanguard to unveil Zombies mode today, while Battlefield 2042 reveals its Hazard Mode

Animated teaser for Call of Duty: Vanguard Zombies

Coincidence or cheeky marketing but Call of Duty: Vanguard will be unveiling the brand new Zombies mode for itself on the very same day EA DICE announces Battlefield 2042’s new Hazard mode.

The unveiling happens today @ 8am PT / 11am ET / 4pm BST when Battlefield 2042’s Hazard Mode is supposed to be in the spotlight. Zombies mode creator Treyarch is behind Vanguard’s undead.

Spin-off: “This cooperative experience continues and intertwines with the Dark Aether story to create deeply engaging lore, all while innovating on the core gameplay that the zombie's mode is famous for,” it said.

Crossover: Sledgehammer Games is focusing on the campaign and multiplayer and this “franchise-first crossover” is the “precursor to Black Ops Cold War Zombies” state Activision.

Final Fantasy XIV surpasses 24m players

Teaser montage of Final Fantasy XIV

Game director Naoki Yoshida of the increasingly popular Final Fantasy XIV MMO revealed that it has reached a 24 million milestone in players and that it’s become the most profitable game in the series.

Currently, the MMORPG is getting ready for its next expansion Endwalker. The surge in players is no surprise as many flocked to try out the online Final Fantasy as major streamers made the jump.

Millions join: It’s taken 11 years but FFXIV now boasts over 24 million players having accrued around 4 million back in 2015. Initially, the MMO launched to major issues and was later effectively rebooted.

Comeback: "You all know just how hard things were for us with the original Final Fantasy 14," he said. "…we were able to transform the title into one that provides a major contribution to our company's profits."

Paradox Interactive DLC bundle sale

Paradox Interactive Build Your Own DLC Bundle banner

The Paradox Interactive Build Your Own DLC Bundle lets you pick and mix from Paradox's vast library of DLC for most of its major products.

Europe Universalis 4, Hearts of Iron 4, Crusader Kings II & III, Stellaris, Cities Skylines and Surviving Mars are all part of the promotion. Buy 3 or more to unlock the full 65% off discount!

  • UK Switch OLED launch bigger than Switch Lite accounting for 70% of all UK Switch sales last week
  • EA and FIFPRO renew “long-term” partnership securing EA Sports’ access to professional football stars
  • Papercraft of Jack’s jack-o’-lantern now available from Animal Crossing to celebrate spooky Halloween
  • Star Wars “Bring Home the Bounty” calendar marks December 14 with a gamepad, possibly hinting at a reveal for The Game Awards?
  • Photo shared of actor Pedro Pascal as Joel on the set of HBO TV adaptation of Naughty Dog’s The Last of Us

What was the Virtual Boy’s only horror game?

A monster getting shot in a corrodor in Innsmouth no Yakata

ANSWER: Innsmouth no Yakata!

Only on a console like the Virtual Boy could you have just one horror game. With only 22 games made for it, you only had one title if you were looking for some spooks and that was the Japan-only Innsmouth no Yakata. Published by I'Max (no, not that one), the game was an FPS maze game where you escape from Lovecraftian beasts.

What made the game especially tense was its time limit. Each stage forces you to fight the time limit as quickly as possible, making every stage a run for your life. While it was criticized for its low difficulty, it’s considered one of the more unique games on the Virtual Boy and one of the few that worked with the system’s limited black/red palette. 

Today's issue of DailyBits was written by Gavin Herman, Erlend Grefsrud, Simon Priest, and Jamie Davey. If you have any feedback or news tips for the team, please email us!