TODAY: Who would win in a trademark dispute between Bomberman and Batman? — Bedrooms to Billions features interviews with a lot of the developers that turned PlayStation into a household name — John Wick writer brings Splinter Cell to Netflix
Halo Infinite visuals is an attempt to return to the series' aesthetic roots
The complaints about Halo Infinite's graphics are mostly coming from a vocal minority according to Microsoft, but they still wanted to “share a bit more context” with fans.
“...we want to acknowledge that yes, we’ve heard the feedback coming from parts of the community regarding the visuals in the Halo Infinite campaign demo,” reads a post on Halo Waypoint. According to Microsoft, there are two separate debates to be had about “overall art style and visual fidelity.”
Legacy art style: Halo Infinite is an attempt to recapture the aesthetics of the first three games, which remain fan favorites. The team was aiming for a more classic Halo style with a more vibrant palette, cleaner silhouettes and less visual noise – none of which means less detail.
Objectively bad: Much of the criticism claimed that objects looked flat, simplistic and unrealistic with flat lighting and pop-in. 343 Industries have looked at retouched mock-ups shared by fans, and don't disagree with their opinions. The build shown at Xbox Games Showcase was several weeks old, and there are still months left to go before the game is ready to ship.
Time For A Quick Daily Quiz?
What was the PlayStation Eye's predecessor called?
- PlayStation Camera
- Project Morpheus
Nolan's first Batman movie collided with Hudson Soft's Bomberman reboot
The dark and gritty party game Bomberman: Act Zero was originally named ‘Bomberman Begins’, but a certained cowled vigilante from Gotham returned to the silver screen in Batman Begins earlier that year, forcing Hudson Soft to rename their game.
Act Zero was supposed to suggest that the game marked a new beginning for the Bomberman series, but the reboot didn't exactly set the world on fire. Neither fans nor critics were enamored with the dark and gritty reimagining and is generally remembered as one of the worst games ever made.
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Warner Bros. Interactive Entertainment for sale
EA is always looking for new studios
The rumours about EA being interested in buying Warner Bros. Interactive Entertainment were brought up during a recent investor call.
EA neither confirmed nor denied that they are interested in buying the studios comprising AT&T's gaming division, but did mention Respawn Entertainment as an example of their approach to acquiring studios.
Teams, not games: “We were able to bring them into the fold, give them incredible support, and it was all driven by the fact that they had incredible talent. It wasn’t about Titanfall,” explained EA CFO Blake Jorgensen. “That’s no offense to Titanfall. That’s an amazing game and, you know, will we see a Titanfall at some point, at some time down the road? But it was really about the team.”
Always looking: Jorgensen added that EA is “more interested than ever” in growing through acquisitions, “because we see that talent and building great new franchises is critical to the long-term business.” He would not comment on the rumours surrounding Warner Bros. Interactive Entertainment, except to say EA will “take a look at almost everything” for sale.
PlayStation 25th anniversary
New documentary talks to the people behind PlayStation's global success
From Bedrooms to Billions: The PlayStation Revolution is a feature-length documentary celebrating the PlayStation's 25-year history.
The documentary will feature interviews with central figures from Sony's gaming division as well as celebrated developers, and tell the story of how PlayStation came to be such a central part of gaming culture. Mark Cerny, Jim Ryan, Hideo Kojima, Phil Harrison, Kazunori Yamauchi, Fumito Ueda, David Jaffe, Shinji Mikami and others will appear.
Kickstarted: “We used Kickstarter to fund our previous films and we turned to it for this film in the hope of producing a standout and memorable film that not only celebrates the Sony PlayStation console and what followed, but delves deeply into why and how it was created and why it was a revolution for the video games industry,” said producer and co-director Anthony Caulfield.
Fitting tribute: The filmmakers raised over £50,000 through crowd-funding, which launched on DVD, Blu-Ray and streaming services on September 7th. Fellow producer and co-director Nicola Caulfield said they planned it as “a fitting tribute to a system that powered gaming into so many living rooms.”
What Else Happened Today?
- Peaky Blinders: Mastermind coming to Switch on August 20th according to the latest trailer for the synchronized puzzle adventure game
- CD Projekt warn against fake Cyberpunk 2077 beta invites and warn fans that they only correspond using the cdprojektred.com domain
- Ubisoft’s Splinter Cell returns as a Netflix Original anime from John Wick screenwriter Derek Kolstad
- Trailer for Ubisoft's Battle Royale Hyper Scape Season One, which begins August 11 on PC, Xbox One and PlayStation 4
- Don’t be a hero in classic JRPG Moon for Switch, and clean up the mess left behind by an XP-hungry adventurer on August 27th
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Quiz Answer - Did You Get It Right?
What was the PlayStation Eye's predecessor called?
Answer: Eye Toy!
If you had a PlayStation 2 and liked casual games, there's a good chance you had an EyeToy.
Released in 2004 alongside the minigame collection EyeToy Play, the world's first console camera peripheral was surprisingly straightforward compared to what came later. EyeToy was designed by Richard Marks, and was little more than a simple webcam – all the gesture recognition was handled by the PlayStation 2.
Only 25 games actually required EyeToy, but many others supported it – for example, you could put your face on your skater in Tony Hawk's Underground 2. EyeToy was a considerable success, selling over 10 million units. That might not sound like a big deal these days, but it was pretty novel at the time and had huge influence. Without EyeToy, there would probably never have been any Kinect.
Today's issue of DailyBits was written by Gavin Herman, Erlend Grefsrud, and Simon Priest.