Halo Infinite visuals is an attempt to return to the series’ aesthetic roots
The complaints about Halo Infinite’s graphics are mostly coming from a vocal minority according to Microsoft, but they still wanted to “share a bit more context” with fans.
“…we want to acknowledge that yes, we’ve heard the feedback coming from parts of the community regarding the visuals in the Halo Infinite campaign demo,” reads a post on Halo Waypoint. According to Microsoft, there are two separate debates to be had about “overall art style and visual fidelity.”
Legacy art style: Halo Infinite is an attempt to recapture the aesthetics of the first three games, which remain fan favorites. The team was aiming for a more classic Halo style with a more vibrant palette, cleaner silhouettes and less visual noise – none of which means less detail.
Objectively bad: Much of the criticism claimed that objects looked flat, simplistic and unrealistic with flat lighting and pop-in. 343 Industries have looked at retouched mock-ups shared by fans, and don’t disagree with their opinions. The build shown at Xbox Games Showcase was several weeks old, and there are still months left to go before the game is ready to ship.
Time For A Quick Daily Quiz?
What was the PlayStation Eye’s predecessor called?
- PlayStation Camera
- Project Morpheus
Nolan’s first Batman movie collided with Hudson Soft’s Bomberman reboot
The dark and gritty party game Bomberman: Act Zero was originally named ‘Bomberman Begins’, but a certained cowled vigilante from Gotham returned to the silver screen in Batman Begins earlier that year, forcing Hudson Soft to rename their game.
Act Zero was supposed to suggest that the game marked a new beginning for the Bomberman series, but the reboot didn’t exactly set the world on fire. Neither fans nor critics were enamored with the dark and gritty reimagining and is generally remembered as one of the worst games ever made.
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Warner Bros. Interactive Entertainment for sale
EA is always looking for new studios
The rumours about EA being interested in buying Warner Bros. Interactive Entertainment were brought up during a recent investor call.
EA neither confirmed nor denied that they are interested in buying the studios comprising AT&T’s gaming division, but did mention Respawn Entertainment as an example of their approach to acquiring studios.
Teams, not games: “We were able to bring them into the fold, give them incredible support, and it was all driven by the fact that they had incredible talent. It wasn’t about Titanfall,” explained EA CFO Blake Jorgensen. “That’s no offense to Titanfall. That’s an amazing game and, you know, will we see a Titanfall at some point, at some time down the road? But it was really about the team.”
Always looking: Jorgensen added that EA is “more interested than ever” in growing through acquisitions, “because we see that talent and building great new franchises is critical to the long-term business.” He would not comment on the rumours surrounding Warner Bros. Interactive Entertainment, except to say EA will “take a look at almost everything” for sale.