TODAY: Capcom won’t stop remaking Resident Evil games anytime soon — Sure, the next-gen consoles look cool but can they run Crysis? — Touch the sky in Pokémon Masters’ Flying-Types Incoming! event
Nintendo Switch Firmware Update
Switch 10.0.0 update available today
Nintendo released update 10.0.0 for the Switch system software today, introducing some new features and giving users the ability to bookmark up to 300 items from the News tab.
Like on PlayStation 4 and Xbox One, you can now transfer software data between the SD card and the system memory, and you can finally remap controller buttons.
All your controllers need the latest firmware to allow button remapping
Button remapping is only compatible with Nintendo’s own controllers – you can not remap third-party pads peripherals
Not all kinds of data can be moved between SD cards and system memory: Some save and update data will still be locked in place.
More save game features in the future? Nintendo still doesn’t offer proper save game backup features, which have become standard on most other platforms – even the staunchly minimalist Epic Game Store has it, provided the developers have enabled it.
Time For A Quick Daily Quiz?
Which game engine powered Crysis?
The Odyssey Engine
The answer will be revealed at the bottom of today’s issue. Join up with our community on Twitter and Facebook to discuss what the answer could be.
Capcom restarted development of Resident Evil 4 no less than four times
Resident Evil 4 is widely considered the pinnacle of the series, but it had a long and troubled development before finally emerging a modern classic.
During early development, it was more action-oriented and featured a bad-ass superhuman protagonist – it didn’t quite work and ended up as Devil May Cry. Resident Evil 4 went through four different iterations before turning into the granddaddy of the over-the-shoulder shooter.
Originally a GameCube exclusive, the game was eventually ported to every platform under the sun, from PlayStation 2 to iOS. If the rumours are true, the classic will finally be revamped for the first time since 2005. How many times will Capcom have to try before they manage to improve on their masterpiece?
Join up with our community on Twitter and Facebook to discuss today’s fact.
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Remaking Resident Evil 4
Four things we would like to see in the rumoured Resident Evil 4 Remake
Rumours are abound that Capcom might work that remake magic on Resident Evil 4 next. The remake is apparently in development at M-Two, the new studio led by former PlatinumGames CEO Tatsuya Minami, with the blessing of original game director Shinji Mikami.
Mikami was supposedly asked to lead the project, but decided not to and limited his involvement to giving some informal advice. We really hope this is all true, and this is what we’d love to see in a Resident Evil 4 remake:
The Resident Evil 2 and Resident Evil 3 remakes cut and rearranged content. Resident Evil 4 is pretty much perfect, so please keep it all! Uh, except maybe the Ashley sequences
Update the aiming and movement! Resident Evil 5 managed to keep the action tense without rooting you to the spot while aiming.
Yes, the QTEs added a lot of opportunity for mixing cinematic content into the gameplay but please – no more hammering buttons to evade rolling boulders! There must be a better way
We all love a spot of inventory Tetris, but not right in the middle of a boss fight. Maybe bring back item boxes and limit the number of weapons, healing items and ammunition magazines?
Dinosaurs next, please? Resident Evil 4 pretty much wrote the book on third-person action and everyone’s been taking pages from it ever since. Resident Evil: Code Veronica and Dino Crisis feel much more ripe for remakes …
Pokemon News and Events
Clemont & Heliolisk head to Pokemon Masters alongside a new Solo Event
A big update hit Pokémon Masters yesterday, introducing a bunch of new features like a hard mode for the story, a new solo event and a new sync pair: Clemont & Heliolisk.
The Flying-Types Incoming! Solo event has also begun, and will last until April 27th. The rewards include Tech Tonic +, Aid Ade +, Buff Blend and even Elite Four Note. Earn enough flying permits and you get a chance to compete in the Flying-Type Masters Battles.
Electric-type sync pairs are best suited for defeating Flying-type Pokémon
Hard mode is not for the faint of heart! Beginners won’t last long in this mode, so prepare yourself and be careful
How much time do you have? Both the Flying-Types solo event and the Clemont & Heliolisk Spotlight Scout end on April 27th, so better be quick. The fourth Battle Villa challenge starts today and lasts until April 29th.
What Else Happened Today?
Are you prepared to face another Crysis? The official Crysis Twitter account just stated that it is “RECEIVING DATA”. Is Crysis 4 on the way, or could we be in for some remasters?
Resident Evil 3 has shipped 2 million units in just five days. If you didn’t find the horror remake scary enough, then look no further than the 500% facial animation video by DPO23
Infinity Ward has punished 70,000 Warzone cheaters according to a recent tweet. Infinity Ward has also reassured frustrated players that they will talk more about coming improvements to the in-game reporting facilities soon
2K might be skipping WWE 2K21 after WWE 2K20 became a running joke. WWE 2K20 writer Justin Leeper has posted a video talking about the delay and how skipping an annual installment could do wonders to avoid a similar situation in the future
Got some old Animal Crossing New Horizons items you don’t need? There’s an unofficial marketplace at Nookazon where players organize item trades. Maybe you can find a home for that baseball glove chair?
Quiz Answer - Did You Get It Right?
Which game engine powered Crysis?
Answer: CryEngine 2!
Few games have ever pushed the envelope as hard as the original Crysis.
Released in 2007, it was a humongous step up from 2004’s FarCry and the revolutionary Direct3D 10 engine was used in Crysis Warhead, Blue Mars and Entropia: Universe. The system requirements are legendary, and CryTek had to tone down their extravagant rendering techniques to allow later Crysis games to run on console.
The fifth iteration of the CryEngine was released in 2017, powering games like Hunt: Showdown and The Climb. They still require beefy computers to look their best, but they’re nowhere near as spectacularly out of step with the average gaming computer as the original was in the mid-2000s.
Today’s issue of DailyBits was written by Gavin Herman, Ken McKown, Erlend Grefsrud, Christian Vaz and Jamie Davey.