Pre-order delay upsets Switch OLED customers

Today: Eidos is trying out shorter workweeks at two of its studios — EA Sports is making so much money it might not need FIFA anymore — If you open up your Steam Deck you just might catch on fire

Switch OLED pre-order delays for some

Nintendo Store UK product page for Switch OLED

The new Switch OLED model finally launches today, but not everyone who pre-ordered the console will receive it on launch day.

The delays won't be long, and retailers expect to ship the outstanding orders next week.

  • Amazon, Nintendo Store and Best Buy all suffer delays
  • Many pre-orders delayed until “early next week”
  • Only limited stock will be available on launch day
  • Switch OLED has garnered strong reviews so far

Limited stock: The delays affect both various retailers and Nintendo's own online store. Nintendo has apparently stated that a “limited number” of Switch OLED consoles will be reserved for direct purchase at launch, presumably to prevent pre-order customers from snatching all the stock.

In demand: Both PlayStation 5 and Xbox Series X/S suffered from chronic stock shortages around their respective launches last year, a situation the Switch OLED model should avoid since supply is unlikely to be as restricted by shipping delays and component shortages.

What was the first M-rated Kinect game?

a) Once Upon a Monster
b) Blackwater
c) D4: Dark Dreams Don’t Die
d) Rise of Nightmares

The answer will be revealed at the bottom of today's issue. Join up with our community on Twitter and Facebook to discuss what the answer could be.

Eidos studios shift to 4 day work week

Staff in the office at Eidos Montreal

Eidos-Montreal and Eidos-Sherbrooke have announced plans to shift to a 4 day work week, supposedly the “embodiment of the studio’s values, building a healthy, creative, and sustainable work environment”.

The goal is “not to condense the working hours” into just four days instead “but rather to review our ways of doing things and our quality time invested.”

Long weekends: Other developers have also experimented with shorter workweeks, including Bugsnax creator Young Horses who adopted shorter workweeks earlier this year.

Experimentation: Microsoft Japan ran a similar experiment in 2019, and found that staff became happier and more productive as a result. Studies have also found that fewer work hours means greater focus and less procrastination. The future of work could turn out to be, well, less work.

EA ponders dropping FIFA name following record-breaking FIFA 22 launch

FIFA 22’s HyerMotion capture technology

FIFA 22 has had a very good launch on October 1st, with 9.1 million players signing up for the new game and creating 7.6 million Ultimate Squads.

EA is clearly confident in its game because they are thinking of changing FIFA's name and are in discussions with the FIFA organization, “which is separate from all our other official partnerships and licenses across the football world.”

License to kill: EA has secured over 300 individual licenses in order to secure rights to the “17,000+ athletes across 700+ teams, in 100 stadiums and over 30 leagues” that appear in the FIFA games.

Big future: EA thinks the future of football is “very big and very bright,” and they intend to continue delivering “world’s greatest interactive football experiences” – with or without the FIFA name.

Publisher sales alongside classic games

Humble Games Publisher Sale banner

There is another sales frenzy at Humble Bundle, with no less than four publisher sales and a genre sale. First up is the Classic Games Sale, which offers up to 90% off a broad range of classics ranging from arcade games to real-time strategy.

Moving on to the publishers, Idea Factory Publisher Sale offers up to 70% off its catalogue, the Square Enix Publisher Sale offers discounts up to 85% while Fatshark Publisher Sale lops up to 90% off retail price.

  • Randy Pitchford steps down as Gearbox Software CEO and will be replaced by CTO Steve Jones, although Pitchford will stick around as CEO of film and TV division
  • Valve has posted an official Steam Deck teardown video featuring tongue-in-cheek guidance including warnings of a fiery death
  • Kathy Rain The Director’s Cut coming to Switch on October 26th complete with an extended story and more puzzles to solve
  • Celebrate the Xbox's 20th Anniversary with Special Edition gamepads sporting a “translucent black finish”
  • Dragon Quest composer Koichi Sugiyama passes away at the ripe age of 90

What was the first M-rated Kinect game?

Zombies coming towards you in Rise of Nightmares

ANSWER: Rise of Nightmares!

The only thing more terrifying than horror is, well, the Kinect and its motion controls. At least that's the lesson from Kinect's first M-rated game, Rise of Monsters. Released by Sega in 2011, the game tasked you with saving the protagonist's wife from a mad scientist holed up on a Romanian mountain.

That's not what people remember about Rise of Monsters, though: The game was nothing less than a chore to play, with simple tasks like, say, walking becoming an onerous challenge thanks to the horrors of Kinect's motion-sensing technology. While survival horror games have traditionally featured awkward controls to heighten tension, Rise of Monsters has taken this design philosophy one badly tracked step too far.

Today's issue of DailyBits was written by Gavin Herman, Erlend Grefsrud, Simon Priest, and Jamie Davey. If you have any feedback or news tips for the team, please email us!