Top Story
Six seconds of Godfall gameplay
A mere six seconds of Godfall gameplay has leaked, so don’t blink, or you’ll miss it. The footage stems from an unreleased trailer for the PC and PlayStation 5 game.
Godfall is a “loot slasher” rather than a “loot shooter”, which honestly just sounds like a good, old-fashioned Diablo clone. It looks a bit like Destiny, but focusing on melee sword fights. In any case, the leaked footage reveals more about the game than the official debut trailer did.
Godfall is a high fantasy world split between the elements
According to the leaker’s Reddit post, the footage is from an internal video from early 2019. That means the footage is probably no longer very representative for what the game looks and plays like.
There is no audio, so you’ll just have to make your own swishing and clanging sounds. Fortunately there’s plenty of fancy lighting and particle effects! Godfall is under development at Counterplay Games and will be published by Gearbox Publishing later this year.
Time For A Quick Daily Quiz?
Which of these developers has not created a Metroid game for Nintendo?
- Retro Studios
- Intelligent Systems
- Team Ninja
- Bandai Namco
The answer will be revealed at the bottom of today’s issue. Join up with our community on Twitter and Facebook to discuss what the answer could be.
News Bits
New Metroid for Switch this year?
A notable leaker claims there is a Metroid game coming to Switch this year – and it’s not Metroid Prime 4. A Paper Mario game is apparently also on the table. Metroid Prime 4 was rebooted at Retro Games last year after a few years of troubled development.
‘Touch Pen Attachment’ for Joy-Cons
A newly discovered patent reveals a possible pen attachment for the Joy-Con strap that acts like a stylus. The patent also shows how buttons modify the stylus functions and HD rumble allows it to vibrate over different parts of the screen. The patent predates the recent stand-alone Switch stylus, so it might still be in development.
Daily Fact
Jurassic Park: Trespasser had too many emotions for dinosaurs to handle
The 1998 action-adventure Jurassic Park: Trespasser was supposed to be the direct sequel to The Lost World, but famously ended up having quite serious technical problems thanks to its ambitious scope.
For example, Dreamworks Interactive intended for the dinosaurs to have a range of emotions that would dictate their behaviour towards the player and the world.
Unfortunately, the dinosaurs ended with deeply troubled emotional lives, often finding themselves paralysed by terrible mood swings. The developers ended up disabling the dinosaurs’ rich innner lives and opted to make them very hungry and very aggressive instead.
A few velociraptors managed to avoid being lobotomized, and ended up as more peaceful creatures who will only attack when provoked. No way to tell them apart, though, so they should all be destroyed.
Join up with our community on Twitter and Facebook to discuss today’s fact.
Daily News
Former Splinter Cell creative director to help Ubisoft differentiate games
Former Splinter Cell creative director Maxime Beland is back at Ubisoft after a stint working for Fortnite developer Epic Games, and will be responsible for differentiating Ubisofts core IPs. Ubisoft is worried that their series share too many mechanics and features, preventing them from standing out.
Maxime Beland has worked at Ubisoft for 20 years, and played a role in most of their major franchises: He was the lead designer and creative director for Rainbow Six: Vegas, game design director on the original Assassin’s Creed and also contributed to Splinter Cell Conviction and Blacklist.
Assassin’s Creed is doubling down on RPG features
He was also creative director at Ubisoft Toronto, working on Far Cry 4, 5 and Primal. After Ghost Recon Breakpoint underperformed and failed to win over the series’ core audience, Ubisoft decided to delay a number of big titles and pledged to overhaul their development methodology to avoid similar failures in the future.
Cloud Imperium Games describes Crytek lawsuit as ‘bull in a china shop’
The legal battle between Star Citizen developer Cloud Imperium Games and CryEngine developer Crytek continues, and now Crytek wants to suspend the legal proceedings until Squadron 42 – the single-player campaign for Star Citizen – is released.
Cloud Imperium Games originally licensed CryEngine, but claims to have shifted development to Amazon’s CryEngine-based Lumberyard engine instead. Crytek claims they are actually still using the CryEngine, and that it was only ever licensed for Star Citizen and no other titles.
Crytek rose to fame after creating Far Cry and Crysis
Long story short, Crytek wants the case dismissed so they can refile the suit to target Squadron 42 rather than Star Citizen. Cloud Imperium Games are keen to get the case dismissed as meritless.
“Crytek should not be allowed to aim its car at CIG’s storefront window, stomp the accelerator, smash through, do doughnuts for years, then back out and drive away to maybe circle around and crash CIG again another day,” said CIG’s legal team about Crytek’s legal strategy. Squadron 42 is expected to enter beta this year.