#159: PS5 launch title Godfall gets leaked footage

TODAY: There could be a new Metroid game out for Switch this year — Trespasser’s velociraptors could have used some therapy — Former Splinter Cell creative director to help Ubisoft fix their games

Top Story

Six seconds of Godfall gameplay

A mere six seconds of Godfall gameplay has leaked, so don’t blink, or you’ll miss it. The footage stems from an unreleased trailer for the PC and PlayStation 5 game.

Godfall is a “loot slasher” rather than a “loot shooter”, which honestly just sounds like a good, old-fashioned Diablo clone. It looks a bit like Destiny, but focusing on melee sword fights. In any case, the leaked footage reveals more about the game than the official debut trailer did.

Godfall is a high fantasy world split between the elements

According to the leaker’s Reddit post, the footage is from an internal video from early 2019. That means the footage is probably no longer very representative for what the game looks and plays like.

There is no audio, so you’ll just have to make your own swishing and clanging sounds. Fortunately there’s plenty of fancy lighting and particle effects! Godfall is under development at Counterplay Games and will be published by Gearbox Publishing later this year.

Time For A Quick Daily Quiz?

Which of these developers has not created a Metroid game for Nintendo?

  • Retro Studios
  • Intelligent Systems
  • Team Ninja
  • Bandai Namco

The answer will be revealed at the bottom of today’s issue. Join up with our community on Twitter and Facebook to discuss what the answer could be.

News Bits

New Metroid for Switch this year?

A notable leaker claims there is a Metroid game coming to Switch this year – and it’s not Metroid Prime 4. A Paper Mario game is apparently also on the table. Metroid Prime 4 was rebooted at Retro Games last year after a few years of troubled development.

‘Touch Pen Attachment’ for Joy-Cons

A newly discovered patent reveals a possible pen attachment for the Joy-Con strap that acts like a stylus. The patent also shows how buttons modify the stylus functions and HD rumble allows it to vibrate over different parts of the screen. The patent predates the recent stand-alone Switch stylus, so it might still be in development.

Daily Fact

Jurassic Park: Trespasser had too many emotions for dinosaurs to handle

The 1998 action-adventure Jurassic Park: Trespasser was supposed to be the direct sequel to The Lost World, but famously ended up having quite serious technical problems thanks to its ambitious scope.

For example, Dreamworks Interactive intended for the dinosaurs to have a range of emotions that would dictate their behaviour towards the player and the world.

Unfortunately, the dinosaurs ended with deeply troubled emotional lives, often finding themselves paralysed by terrible mood swings. The developers ended up disabling the dinosaurs’ rich innner lives and opted to make them very hungry and very aggressive instead.

A few velociraptors managed to avoid being lobotomized, and ended up as more peaceful creatures who will only attack when provoked. No way to tell them apart, though, so they should all be destroyed.

Join up with our community on Twitter and Facebook to discuss today’s fact.

Daily News

Former Splinter Cell creative director to help Ubisoft differentiate games

Former Splinter Cell creative director Maxime Beland is back at Ubisoft after a stint working for Fortnite developer Epic Games, and will be responsible for differentiating Ubisofts core IPs. Ubisoft is worried that their series share too many mechanics and features, preventing them from standing out.

Maxime Beland has worked at Ubisoft for 20 years, and played a role in most of their major franchises: He was the lead designer and creative director for Rainbow Six: Vegas, game design director on the original Assassin’s Creed and also contributed to Splinter Cell Conviction and Blacklist.

Assassin’s Creed is doubling down on RPG features

He was also creative director at Ubisoft Toronto, working on Far Cry 4, 5 and Primal. After Ghost Recon Breakpoint underperformed and failed to win over the series’ core audience, Ubisoft decided to delay a number of big titles and pledged to overhaul their development methodology to avoid similar failures in the future.

Cloud Imperium Games describes Crytek lawsuit as ‘bull in a china shop’

The legal battle between Star Citizen developer Cloud Imperium Games and CryEngine developer Crytek continues, and now Crytek wants to suspend the legal proceedings until Squadron 42 – the single-player campaign for Star Citizen – is released.

Cloud Imperium Games originally licensed CryEngine, but claims to have shifted development to Amazon’s CryEngine-based Lumberyard engine instead. Crytek claims they are actually still using the CryEngine, and that it was only ever licensed for Star Citizen and no other titles.

Crytek rose to fame after creating Far Cry and Crysis

Long story short, Crytek wants the case dismissed so they can refile the suit to target Squadron 42 rather than Star Citizen. Cloud Imperium Games are keen to get the case dismissed as meritless.

“Crytek should not be allowed to aim its car at CIG’s storefront window, stomp the accelerator, smash through, do doughnuts for years, then back out and drive away to maybe circle around and crash CIG again another day,” said CIG’s legal team about Crytek’s legal strategy. Squadron 42 is expected to enter beta this year.

Esports Bits

Valve to replace invites with a rank-based qualifying system for fall major

HLTV reports that Valve is planning to change the present Counter-Strike: Global Offensive 2020 Major invitational format to a ranking system for the final 2020 tournament. The current system automatically qualifies the top eight teams from each Major for the next one, but it looks like this is about to change.

The changes will tally the results of three tournaments to decide which teams qualify for the final Major. Valve will also match up to $250,000 for the prize pool to help tournaments attract the best teams. Valve doesn’t usually make big changes to the eSports side of Counter-Strike: Global Offensive, but in this case it seems they want to make sure the final tournament properly represents the best-performing teams.

Benfica signs first eSports player

Portugal’s most successful football club, Sport Lisboa e Benfica, has taken a step into the world of eSports by signing Brazilian FIFA player Henrique “Zezhino” Lempke, who will represent Benfica in the FIFA 20 Global Series. Fans will have an opportunity to meet him at Benfica’s stadium, Estádio do Sport Lisboa e Benfica, in early February.

Here is what Lempke had to say: “I’m very happy to represent the biggest club in Portugal and one of the biggest in Europe. I can’t wait to wear the colours of Benfica and I’ll do my best to win even more trophies for the club!”

Fortnite for iPad supports 120FPS

Epic Games has updated the iOS version of Fortnite allowing 2018 iPad Pros to run the game at 120FPS. This could affect the preferred platforms for the Fortnite World Cup qualification this year, since the update makes the iPad Pro better suited for competitive play than the PlayStation 4 Pro or the Xbox One X.

Granted, there were only a handful of console players at the 2019 Fortnite World Cup owing to the obvious disadvantages of playing on console, but since iOS 13 supports bluetooth controllers, the 2018 iPad Pro arguably offers the best console-like Fortnite experience.

Game Spotlight

Harcore Mecha

RocketPunch Games – PC and PlayStation 4

Release Date: Out now

Hardcore Mecha started life as Code: Hardcore in its 2016 Kickstarter campaign, and finally made it to Steam last summer after a long delay and a name change. Hardcore Mecha is a slick 2D platformer featuring over-the-top mecha action and a distinctly anime-inspired presentation.

The year is 2221AD, and ace pilot Tarethur O’Connell has just been recruited by the United Nation Forces along with his understudy Edgar. Your mission is to find the missing intelligence operative Aylatanya Kiruna, who has gone missing on Mars, and the game opens with your investigation of a Martian mining colony.

But before you delve into the mines below Mars, you are pitted against a kaiju in the game’s tutorial, reminiscent of Metroid or Shadow Complex, in a powerful mecha featuring a bunch of different weapons and the ability to transform into a fighter jet. Once the game proper begins, you are introduced to more weapons and stealth sections where you leave your mech to explore on foot – which unfortunately fall a bit flat compared to the game’s adrenaline-pumping action.

Completing missions awards you currency for purchasing new weapons as well as upgrading your old ones and your mecha. You can grind currency by replaying missions to build the ultimate mecha, but you probably won’t have to since the game’s difficulty is rather forgiving. There are no significant difficulty spikes or frustrating sections, and you can always change the game’s difficulty.

There’s also online and offline multiplayer modes that allows you to pit your mecha against other players. There aren’t that many active online players, but the split-screen local multiplayer supports up to four players and is very enjoyable.

If you’re into 2D platformers and crazy anime storytelling, you’ll probably have fun with Hardcore Mecha. It’s available on Steam already, and the PlayStation Store.

News Bits

Free Style Devil May Cry 3 for Switch

The upcoming Devil May Cry 3 Switch port will include a new feature called Free Style which allows switching between six different combat styles. Four will be available from the start, and two additional can be unlocked. That means even more varied and fluid combos for that Smokin’ Sick Style. launches for Switch on February 20th.

SEGA reveals ‘Sonic 2020’ project

What has Sega got planned for their blue mascot? Whatever it is, Sega will reveal a little bit of news on the 20th of every month thanks to the Sonic 2020 project. The first bit of news is the announcement of the Sonic 2020 project, and all this is probably building up to something big in celebration of the 30th anniversary of the world’s fastest hedgehog.

Quiz Answer - Did You Get It Right?

Which of these developers has not created a Metroid game for Nintendo?

Answer: Bandai Namco!

Nearly every Nintendo console has been graced by a Metroid game, and a variety of developers have tried their hands at the legendary series. Intelligent Systems worked on both the original Metroid and Super Metroid, while Team Ninja made the controversial Metroid: Other M for Wii, Retro Studios is working on a new Metroid Prime, but nothing has been revealed about the game so far.

DailyBits Feedback

Help us Improve DailyBits!

We always love to hear from our readers, so if you have any suggestions on how we can improve or just want to say hi to the team, you can do so by emailing team@dailybits.newsor clicking here.