Techland confirms Dying Light 2 delay
Dying Light 2 developer Techland has confirmed that the game will be delayed indefinitely. Originally scheduled to launch in early 2020, Techland decided to delay rather than release a disappointing game.
CEO Pawel Marchewka stated: “We apologise for this unwelcome news. Our priority is to deliver an experience that lives up to our own high standards and to the expectations of you, our fans.”
The Dying Light community was already doubting whether the game would make its announced release date since the developer had been quiet for a few months. In the statement, Techland reassures fans that they will start talking about the development again in the coming months.
In any case, fans have been kept busy by content updates for the first game, which launched in early 2015. If you haven’t played Dying Light in a while, you might be surprised to find a bunch of new content to enjoy.
What game will inevitably be delayed next?
2020 looked like a great year for AAA games, but over the past two weeks several of them have been delayed: Marvel’s The Avengers, Final Fantasy VII Remake and Cyberpunk 2077 are all missing their release dates – although they are still scheduled to release this year.
Looks like developers have taken Shigeru Miyamoto’s classic adage to heart: “A delayed game is eventually good. A bad game is bad forever.”
Time For A Quick Daily Quiz?
Dying Light is a sequel to which game?
- Left 4 Dead
- Dead Island
- Dead Rising
- Stubbs the Zombie
Minute-long GodFall video leaked
Reddit user YeaQuarterDongIng, has leaked an internal presentation video of PlayStation 5 launch title GodFall. The minute-long video clearly demonstrates the power of the next-generation console, showcasing advanced lighting and particle effects.
The video is from 2019 and it is not clear whether the footage is representative of the PlayStation 5 version of the game, or even the game’s current state. GodFall is scheduled to launch in late 2020 for PC and PlayStation 5.
Wiimote patent claim overturned
A federal court in Dallas has overturned a 2017 decision awarding iLife Technologies $10.1 million from Nintendo over patent claims to technology used in the Wii remote. The court found that iLife Technologies was “impermissibly trying to cover the broad concept of using motion sensors to detect motion.”
Nintendo of America’s deputy general counsel Ajay Singh said: “Nintendo has a long history of developing new and unique products, and we are pleased that, after many years of litigation, the court agreed with Nintendo. We will continue to vigorously defend our products against companies seeking to profit off of technology they did not invent.”
A Brief History of Rockstar
Nowadays Rockstar is one of the biggest game developers in the world, and it has a surprisingly long history. The company as it exists today was founded in 1998 by a group of Take-Two executives, including the Houser brothers, who used to run BMG Interactive.
However, Rockstar had existed for a long time before that: It started out as DMA design, who developed Lemmings and the first Grand Theft Auto. At one point, DMA Design was tight with Nintendo after developing Unirally for the Super Nintendo, but the relationship soured after the disappointing Body Harvest for Nintendo 64.
Through a series of mergers and acquisitions – DMA Design was first purchased by Gremlin Interactive, which was then acquired by Infogrames (who would later become Atari) – DMA Design ended up as the property of Take-Two through the acquisition of BMG Interactive, the game publishing arm of media conglomerate Bertelsmann AG.
Rockstar was formed to build on DMA Design’s tradition for making risky, innovative games – and the rest, as they say, is history: Grand Theft Auto turned into a massive success, spawning a whole school of game design that has resulted in classics like Canis Canem Edit and Red Dead Redemption.
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