Ratchet & Clank PS5 Date, Pokémon Post Malone Concert

Today: You’ll never guess who will celebrate Pokémon in concert — We talk to Neocore Games about why Mordred is better than his rep — Aspyr announces new Star Wars project, but not the one you think

Law firm investigating DualSense drift

Greedy lawyers or defenders of consumer rights? No matter what their motivations, the law firm Chimicles Schwartz Kriner & Donaldson-Smith are gearing up for a class-action lawsuit against Sony after reports of analogue drift issues with DualSense controllers.

‘Et tu, DualSense?’ CSK&D is looking into reported issues

CSK&D clearly got a taste for console manufacturer blood when they launched their on-going suit against Nintendo over Joy-Con drift. The plaintiffs claim Nintendo knew about the issue, did not correct it and is thus marketing a defective product.

Just in case: "CSK&D is investigating a potential class action based upon reports that Sony PS5 DualSense controllers for the PlayStation 5 console can experience drift issues and/or fail prematurely," the law firm announced. They are currently trying to confirm that DualSense controllers register analogue input independent of user handling.

Modern lawfare: The Nintendo lawsuit is currently in arbitration and details of the outcome are still under wraps. A similar suit has been brought against Microsoft over Xbox One controllers, so CSK&D are clearly sanguine about the return on investment from suits like these. Sony has yet to comment on the allegations.

Which Sonic game introduced players to Silver the Hedgehog?

a) Sonic Adventure 
b) Sonic Riders
c) Sonic 06
d) Sonic Rivals 

The answer will be revealed at the bottom of today's issue. Join up with our community on Twitter and Facebook to discuss what the answer could be.

Gravity Rush took its sweet time

Game director Keiichiro Toyama actually invented the concept behind Gravity Rush before he started work on the original Silent Hill.

Gravity Rush launched for PS Vita in 2012

It was the first game he ever wanted to make, and he cited the French artist Jean “Moebius” Giraud as the foremost inspiration.

He didn’t get the game going until 2008, first as a PlayStation 3 game codenamed Gravite but it eventually turned into a Vita project in 2011 and got its final name.

Join our community on Twitter and Facebook to discuss today's fact.

Pokémon x Post Malone concert

You like Pokémon, right? And you like Post Malone, right? Well, in that case you are in luck! The rapper will be streaming a Pokémon Day virtual concert on February 27th!

Virtual Post Malone concert, I Choose You!

“I never would have guessed we would be here today,” Post Malone says during the announcement, and it's hard to argue with him. The concert is part of the Pokémon 25th anniversary celebration, which also includes a Katy Perry collaboration and exclusive trading cards in McDonalds Happy Meals.

Crafty art: Speaking of trading cards, a particularly creative fan has put together a stained glass artwork made from Pokémon cards. The unique depiction of Latios is composed entirely out of energy cards.

Chu-a-long Pikachu: On February 25th, Pokémon Sword & Shield owners can use a code to unlock a special Pikachu with the special move Sing. No word on whether Sing Pikachu will have face tats.

Ratchet & Clank: Rift Apart out June 11

Sony has just announced that everyone's favourite lombax and robot duo goes next-gen on June 11th with Ratchet & Clank: Rift Apart.

Universes collide June 11 in Ratchet and Clank: Rift Apart

The last big release in the series was Ratchet & Clank in 2016, a reimagining of the 2002 original. Rift Apart is an all-new adventure, introducing another lombax who will aid the struggle against Dr. Nefarious.

Alternate reality: “When the evil Dr. Nefarious uses a device that can access alternate dimensions to find a galaxy where he always wins, Ratchet and Clank are separated. As they try to re-unite, they will meet a new Lombax resistance fighter, explore new and familiar locales …, and wield a whole new arsenal of out of this world weapons.”

Pre-orders open: You can feast your eyes on some new artwork and place your pre-order for either the Standard Edition or the Digital Deluxe edition right now. Pre-orders are rewarded with carbonox armor and a pixelizer weapon.

Interview: We talk to Neocore Games about King Arthur: A Knight's Tale

King Arthur: A Knight’s Tale is a dark fantasy RPG promising a brutal world and deep role-playing. Developer Neocore Games is most famous for their games based on Arthurian legend and Warhammer 40,000: Inquisitor – Martyr. We talked to Producer Zoltan Pozsonyi to find out what's next for their take on the knights of the round table.

DailyBits: King Arthur: Knight’s Tale follows Sir Mordred, who is often presented as the villain of the story. Why did you decide to make a game about the bad guy?

Zoltan Pozsonyi: Ever since our first King Arthur games, our writers and producers have been bouncing ideas about a new game in the series, and after a while (and creating the Van Helsing and Inquisitor games), the idea of continuing the story where the myths end came up in a chat over coffee.

What happened after Camlann? What if the Lady of the Lake’s plan to bring Arthur to Britannia didn’t work as intended? The further we went down in this rabbit hole of a dark twist on the story, the more we liked it, and this is how Knight’s Tale’s premise was born.

King Arthur: A Knight's Tale

DailyBits: How does the new game build on your previous work? What were your inspirations and aspirations this time?

Zoltan Pozsonyi: The genre itself, turn-based tactical games, was rather new for us as developers, however, as fans of the XCOM series, Darkest Dungeon and others, we had a good basis and ideas on where we wanted to take the game.

All this is spiced up with various RPG elements, such as the story, loot, and the old King Arthur games’ morality system – these are the areas we have more than a decade of expertise in.

Players who liked the loot and the skill system in our previous ARPG titles, might find the one we're implementing here also familiar. We've also learnt a lot of course from our Van Helsing series and from W40k: Inquisitor – Martyr about how to build narrative, how to tell a great story, but even things like how to handle player feedback is something you learn over the years and build on it.

DailyBits: You raised money for development on Kickstarter. Does that make you more concerned about meeting player expectations?

Zoltan Pozsonyi: Outside contribution has been part of our previous game, W40k: Inquisitor – Martyr too, which launched with a Founding period, so this wasn’t an entirely new area for us.

Kickstarter’s limited campaign period definitely made things interesting though! As for the delivery of the game, we were committed to creating Knight’s Tale regardless of the Kickstarter campaign’s success, so it’s rather some additional incentive and motivation for us to get it right, instead of a responsibility. We’d like to make the game as good as it can be!

DailyBits: How has the COVID-19 situation affected development? Did you need to change the development process in any way to adapt to the new situation?

Zoltan Pozsonyi: We are fortunate enough to be able say that we managed to transition from office to working from home rather seamlessly. The situation definitely affected the speed of our workflow, hence the slight delay in the Early Access launch, for example, but overall we feel like the game is heading in the direction we originally intended, and changes made to the very first concepts happened to make the game better and more enjoyable, and not out of necessity.

DailyBits: Were there any big ideas that you were excited about but had to leave out of the game?

Zoltan Pozsonyi: We have various things in mind, which are a bit early to talk about, that did not yet fit into our first planned version of the game, such as new factions and storylines (maybe even from previous King Arthur games). How, and whether, we want to add these to the game is not final yet, but we are planning to create additional content in the future, so hopefully there will be some new adventures for players to take up after their first journey to Avalon.

King Arthur: A Knight's Tale

DailyBits: What part of the game are you most proud of, and what would you do differently with the benefit of hindsight?

Zoltan Pozsonyi: We're still in Early Access, so we're still developing the game, and could change certain mechanics, based on player feedback. The feedback's good so far, so it looks like we're on the right path.

One thing we changed though is that we tuned some encounters down, added a story mode (aka non-permadeath) mode to the Early Access, so things would be less brutal. We're really proud of the setting and dark, gruesome mood of the game though, as well as the Morality system and how it'll affect every playthrough. We'd like to build a really special and unique turn-based tactical game here.

DailyBits: Were there any particular games or other media that influenced your work on Knight’s Tale?

Zoltan Pozsonyi: We are fans of the Arthurian myths, so brushing up on these stories definitely was crucial when writing the story and characters for Knight’s Tale. As for games that inspired us, the previously mentioned XCOM-series and Darkest Dungeon were key, as well as Pathfinder and Divinity games, all of which we are big fans of.

DailyBits: What was the greatest influence on the game's art and world-building?

Zoltan Pozsonyi: The world and art style of Knight’s Tale came hand in hand – once we settled on the story, things just fell into place and made sense. Our artists imagined Avalon, haunted by Arthur’s nightmares – which are deeply rooted in mythology. Creatures and locations from Irish, English and Scottish myths are mixed up with heroes from the dark side of the Arthurian legend.

DailyBits: What makes Knight's Tale different from all the other turn-based role-playing games out there?

Zoltan Pozsonyi: There are various reasons to try Knight’s Tale: for starters, we believe the campaign’s story and four possible endings offer immense replayability and a great way to delve deep into a dark fantasy world.

We trust that RPG fans will enjoy the deep loot system of the game, as well as the moral choices that at the same time drive the story forward and shape the gameplay experience. And those looking for a challenge will surely like rogue-lite mode with features such as permadeath and the lack of “save-scumming”, as well as the extra challenging endgame with difficult boss fights, and later on, seasonal content as free updates.

DailyBits: What has been the most exciting thing about developing the game?

Zoltan Pozsonyi: For starters, we’re happy to be creating a game in this new genre! Early access also allows us to get in touch with our community from the very first moments and shape the game according to their tastes as well, so we’re curious to see what Knight’s Tale’s final release will look like. After that, who knows – we hope it will be the next big thing!

Thanks to Zoltan for taking the time to answer our questions. King Arthur: Knight’s Tale is available in Early Access on Steam right now and has a Very Positive rating

More The Walking Dead: Saints & Sinners lurking just around the corner

Skydance Interacrtive is keeping The Walking Dead: Saints & Sinners alive and well, and has been busy working on updates for the virtual reality zombie survival extravaganza.

“We certainly have more in the works, but we’re not prepared to announce anything yet,” according to Skydance Interactive president Chris Busse. All the different releases of the game are now on the same version, so Busse promises “You don’t have long to wait.”

Tetris Effect more popular than ever

Tetsuya Mizuguchi is happy to report that Tetris Effect has gotten a lot more active users since Oculus Quest 2 launched. The number of active users has tripled in recent months, although the Famitsu interview doesn't really make it clear if that's all thanks to the Quest 2. “It seems that the number of people who are really ordinary people and do not play so many games, but want to try VR has increased,” Mizuguchi added.

Which Sonic game introduced players to Silver the Hedgehog?

ANSWER: Sonic 06!

You know what Sonic needed? A Time traveling telekinetic

2006 was quite the year for videogames, and one of the more ignoble releases was the then-next-gen Sonic the Hedgehog reboot, which fans speak of in hushed tones as Sonic 06. It was a bug-ridden mess and had an outstandingly bizarre story, which is quite eyebrow-raising considering Shadow the Hedgehog launched just a year earlier.

Sonic the Hedgehog introduces Silver the Hedgehog, a time traveller from the future on a mission to kill Sonic. His hair looks like it was recently legalized and he wields psychic powers to solve puzzles and fight enemies. Far out, man! Depending on who you ask, Silver was a breath of fresh air in a stagnant series – or the moment the Sonic saga well and truly jumped the shark.

Today's issue of DailyBits was written by Gavin Herman, Erlend Grefsrud, Simon Priest, and Jamie Davey.