Kojima details scare system for OD: Knock to keep players going
Hideo Kojima says he wanted OD: Knock as scary as possible but built a system for those who might stop when it gets too scary.
Tuesday, June 23, 2026
Valve clarifies Steam Machine positioning and pricing history; Kojima details accessibility features for upcoming horror title; Bethesda provides Blade update amid ongoing Xbox studio scrutiny. No major new developments surfaced in the last 24–48 hours for AAA releases, indie showcases, layoffs, console hardware, eSports, or cloud gaming that meet the credibility and recency bar for this briefing.
Hideo Kojima says he wanted OD: Knock as scary as possible but built a system for those who might stop when it gets too scary.
Bethesda Game Studios head Todd Howard saw Marvel's Blade in May and says Arkane is doing a really great job on the long-in-development title.
Valve says the $1,050 Steam Machine is definitely not a video game console, noting traditional models sell hardware at a loss for subscriptions while open PC ecosystems drive long-term innovation.
Kojima wanted OD: Knock as scary as possible but added a system for players who might stop when it gets too scary.
Todd Howard saw Marvel's Blade in May and notes Arkane is doing a really great job.
Valve says the Steam Machine saw a similar price increase as the Steam Deck, originally meant to cost about $750, while rejecting locked-in hardware revenue models.
Unverified — read with care
Hardware positioning and accessibility tweaks quietly reshape expectations for premium devices and niche genres alike.