Streets of Rage 4 Dated, Animal Crossing Clone on PC?

TODAY: Sony shows off its new controller for the PlayStation 5 — Soon you can enjoy that sweet Animal Crossing experience on PC — Valorant’s open beta is off to a flying start on Twitch

Xbox Live Show Recap

Inside Xbox April 2020 Live Show with latest news, trailers and studio updates

The Inside Xbox April 2020 show was broadcast yesterday, showing a number of upcoming games and visiting developers working from home to avoid the COVID-19 pandemic.

New Xbox Game Pass titles for April:

  • Nier: Automata Become as Gods Edition
  • Totally Reliable Delivery Service
  • Alvastia Chronicles
  • Journey to the Savage Planet

Overcooked 2, Alvastia Chronicles, Football Manager 2020, Mistover and Stranger Things 3: The Game will be added to Xbox Game Pass for PC in April

Time For A Quick Daily Quiz?

What was the Dualshock named after?

  • The way the prototype kept electrifying interns
  • The controller’s dual rumble motor
  • The controller’s dual analog sticks
  • It just sounds dope

The answer will be revealed at the bottom of today’s issue. Join up with our community on Twitter and Facebook to discuss what the answer could be.

Daily Fact

87 bazillion? I only counted 16 million

Foundational shlooter Borderlands by Gearbox Software boasted of featuring 87 Bazillion guns, which (shocking, I know) turns out to have been an exaggeration. However, the combinatorial space formed by the randomized stats, names and other attributes did contain multitudes.

The precise number of possible gun variations in Borderlands was 16,164,886 different weapons. The actual figure of gun variations in Borderlands was 16,164,886.

Borderlands also featured a cheeky nod to Diablo II: A boss named Rakkinishu, which is pretty close to Rakanishu. When defeated, Rakkinishu would drop a Cracked Sash – a reference to the lowest-tier belt available in Diablo II.

Join up with our community on Twitter and Facebook to discuss today’s fact.

PlayStation 5's DualSense Controller

Sony unveils DualSense controller

Sony has tended to keep things simple when naming their hardware: Each PlayStation console is numbered, and so has each DualShock controller – until now. Please give a warm welcome to … DualSense.

“…we’re starting to ship our new controller in its final design to developers who are implementing its unique features into their games,” says the PlayStation blog. The new DualSense controller – coupled with Tempest 3D AudioTech – means PlayStation 5 “will deliver a new feeling of immersion to players.”

More forceful feedback: Sony has kept “much of what gamers love about DualShock 4 intact,” and sprinkled in new features like haptic feedback to power the intriguing adaptive triggers. The Share button has been replaced by Create, and DualSense sports a built-in microphone.

Black and white: The most obvious change is the presentation, featuring a two-toned look. The light bar has also been repositioned and is now split to both sides of the touch pad. All in all, the DualSense is the result of years of design involving several different concepts and hundreds of mock-ups.

PC's Animal Crossing?

Hokko Life? More like Manimal Tossing

Get ready to liven up the quiet village of Hokko by turning it into a bustling rural town in Wonderscope’s freshly announced Hokko Life.

The game bears a frankly uncanny resemblance to Nintendo’s Animal Crossing, and the PC exclusive features a very familiar mix of building, farming and community-building.

Carpenters wanted: “This quiet village needs your help to turn it into the charming rural town everyone loves. With hammer and paints in hand it’s up to you to design, build and decorate homes for all of your new friends!” according to the blurb on the Steam store page.

No comment from Nintendo’s legal team: While the game still has no release date, you can probably get your fill of Animal Crossing-esque activities like crafting, designing, painting, building, decorating, farming, fishing and bug hunting sometime this year.

Game Spotlight

Unfortunately not complex enough

A deadly pathogen is on the loose and will wreak untold havoc – unless you stop it. The Complex is an interactive sci-fi thriller written by Lynn Renee Maxcy – one of the writers behind The Handmaid’s Tale – and developed by Wales Interactive.

You play Dr. Amy Tenant, a leading scientist in the fictional field of nanocell technology, and one of your test subjects have just caused an incident raising fears of bioterrorism.

The game promises that your choices have consequences and that you shape your own story, but there’s not a lot of choices to make – on average, there’s a choice every fifteen minutes, infrequent enough to cause the Switch’s power-saving feature to shut down the console’s screen while you wait for the next prompt to appear. Most disappointingly, the choices don’t really make a whole lot of difference to the story.

We tested The Complex on a Switch, which looks precisely like all the other versions since all the game content is high-quality video. In other words, the Switch version is actually an upgrade compared to the others since you can play on the go.

Unfortunately, The Complex just isn’t particularly compelling. It’s essentially a movie that allows you to make a few choices along the way, but it’s not a particularly good movie. In particular, the acting is quite unconvincing. Even if making choices sounds interesting, you’re forced to play through from the beginning if you want to see how the different paths through the story play out – there is no way to start from a particular point in the story.

In other words, you’ll have to watch a lot of the same scenes again and again if you want to see all the eight endings – which are not particularly different. It’s more like three different endings with a few minor variations that make up the eight. If you want a proper choose-your-own-adventure-style sci-fi adventure, you’re much better off trying out Netflix’s Bandersnatch.

Score: 3/10

Where to buy: The Complex retails for £9.99 on every platform. A fair price, which can be made fairer with a Steam bundle including Wales Interactive’s previous game Late Shift.

What Else Happened Today?

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Convoy: A Tactical Roguelike PS4 Code

You have a chance to win a PlayStation 4 code for Convoy: A Tactical Roguelike if you refer DailyBits to a friend! Use our widget to earn referrals, which you can build up throughout the year giving you a greater chance of being selected.

Convoy: A Tactical Roguelike will be available on the PlayStation Network tomorrow for £14.99 and we’ve got a code to hand out today. This will be open to all our subscribers.

Convoy is a tactical roguelike-like inspired by Mad Max and FTL in which you cross a wasteland in search of parts for your broken ship. Presented in pixel art and set in a future post-apocalyptic setting, Convoy is a squad based tactical roguelike-like in its core.

Previous Winners:

  • Chris King from USA, The Complex PS4
  • Jesus Alonso from Spain, The Complex PS4
  • Joana Beleza From Portugal, The Complex PS4
  • Mikhail Rapoport from US, The Complex PS4

Quiz Answer - Did You Get It Right?

What was the Dualshock named after?

Answer: The controller’s dual rumble motor!

Few controllers struck gold quite the way the PlayStation DualShock did. Sure, all controllers have two analogue sticks, four shoulder buttons and vibration motors now but it was a distinctly alien proposition in the late 90s.

It took a while for developers to get comfortable with the dual-analogue layout and they arguably didn’t really nail it until well into the seventh generation, but before long the now-traditional “left stick moves the player, right stick moves the camera” convention had established itself.

It was also a big deal compared to the Nintendo 64’s battery-powered rumble pak and the Dreamcast’s single analogue stick: Sony was simply ahead of the curve. So next time you line up a shot with your right analogue stick and feel that satisfying rumble as you squeeze the trigger, send a warm thought to Sony Computer Entertainment’s R&D division.

Today’s issue of DailyBits was written by Simon Priest, Gavin Herman, Erlend Grefsrud, Christian Vaz and Jamie Davey.