Dissidia Final Fantasy NT Ending
No more Dissidia Final Fantasy NT
The developers of Dissidia Final Fantasy NT & Arcade have decided to stop updating the game. The arcade version found some success in Japan, but the console version didn’t fare as well.
The game doesn’t have much single-player content and the net code isn’t exactly perfect, crippling the game’s potential. The console version went free-to-play in November, but clearly didn’t get enough new users to save the game.
The final character added to the game was Final Fantasy XV villain Ardyn Izunia, and the servers will stay online – for now.
Game Director Takeo Kujiraoka said: “We don’t want to make false anticipations, so we want to make it clear that right now there are no plans for a [Dissidia Final Fantasy] 2 at all.”
The final update to Dissidia Final Fantasy will hit arcades on February 20th, and arrive for console on March 5th.
Time For A Quick Daily Quiz?
What is Aeris’ final Limit Break called?
- Planet Protector
- Great Gospel
- Breath of the Earth
- Pulse of Life
The answer will be revealed at the bottom of today’s issue. Join up with our community on Twitter and Facebook to discuss what the answer could be.
Daily Fact
Final Fantasy VII started out as a noir
Final Fantasy VII is one of the most influential games of all-time, not least on Square’s own productions – but it had a long journey to get there. The game was originally intended to be a detective story starring a character named Joe.
However, the concept survived and the near-future New York noir plot ended up in Parasite Eve. Other discarded script ideas were used in Xenogears. Not only did Final Fantasy VII revolutionize gaming in 1997: It ended up inspiring two more all-time classics.
Join up with our community on Twitter and Facebook to discuss today’s fact.
Financial Report
Paradox Interactive had a great 2019
Paradox Interactive, famous for strategy and building games like Stellaris and Cities: Skylines, has published their annual financial report detailing the publisher’s performance in 2019. The future is looking bright for the Swedish company, who increased their revenues by 14% year-on-year.
Paradox counted four million unique monthly players by the end of 2019, an increase of 30% over 2018. The annual Paradox convention PDXCON saw a record number of visitors – over 2000, from over 40 different countries – and over 200,000 live stream viewers.
- Fourth quarter revenues are mostly thanks to Battletech, Cities: Skylines, Europa Universalis IV, Hearts of Iron IV and Stellaris.
- Total revenue for 2019 amounted to SEK 1,127.7 million
- Empire of Sin has been delayed to autumn 2020 on PC, PlayStation 4, Xbox One and Switch
What to expect in 2020: “Ahead of us is an important year which will see the launches of Crusader Kings III, Vampire: the Masquerade – Bloodlines 2, Empire of Sin, and the full launch of Surviving the Aftermath. I, and the entire company, really look forward to 2020, with the biggest and most ambitious games in our history to date!” said CEO Ebba Ljungerud.