Epic paid €9.49 million for Control
Income figures from the quarterly report of Digital Bros, parent company of publisher 505 Games, appears to reveal how much Epic Games paid to secure Remedy Entertainment’s Control as an Epic Game Store exclusive.
The report breaks down revenue from various platforms, and as of June 30th this year, they had earned about €9.49 million from Epic Game Store. Since Control wasn’t released until late August, there was either a monumental wave of pre-orders – or that’s what Epic paid for the exclusivity deal.
Epic Games Store exclusives remain controversial
No PlayStation 4 or Xbox One revenue was reported, despite Control being available for pre-orders on both stores. That seems like pretty solid evidence the reported income from Epic Game Store was indeed the exclusivity fee. 55% of all reported revenue came from 505 Games.
The report also points out that all the revenue from Control by June 30th came from Epic Games, and was due to their exclusivity agreement for the PC platform: …but the contractual structure with the digital marketplace that required the exclusivity of the video game of the personal computer version has allowed the recognition of revenues already starting from this exercise,” according to a translation.
Time For A Quick Daily Quiz?
Which of these is NOT a real Terminator videogame?
- The Terminator: I’m Back!
- Robocop Vs The Terminator
- Terminator 2: Judgment Day – Chess Wars
- Terminator Vs Aliens
The answer will be revealed at the end of this issue!
Terminator: Resistance to crush mankind on PC and consoles
Dread doomsday AI Skynet – or Google Stadia, as we know it – will be ridding the world of us filthy meatbags in the upcoming Terminator: Resistance. The game is a brand-new Terminator story not based on any movie or other property, and is set 30 years after the events in Terminator 2: Judgement Day. You play as Jacob Rivers, a soldier in the ‘Future War’ of post-apocalyptic Los Angeles.
Terminator: Resistance hits PC, PlayStation 4 and Xbox One on December 3rd.
Sony livestreaming ‘State of Play’ on September 24th, promises new reveals
Sony’s is streaming their State of Play event next week, on Tuesday, September 24th. They promise new game reveals and new content from their Worldwide Studios teams, as well as other news. But don’t expect any news about PlayStation 5: Sony has explicitly stated that they won’t be talking about their next-gen plans.
Winkysoft’s 2003 Transformers never left Japan despite its English dialogue
Back in 2003, now-bankrupt developer Winkysoft launched Transfomers for PlayStation 2 – but despite all their hard work localizing content and voice-overs, it never left Japan.
It was based off the animated series airing at the time and featured Generation 1 heroes and villains, but wasn’t exactly well-received. You could pick up to three different Autobots or Decepticons, and battle wave after wave of enemies. There wasn’t much more to the game, and the English voice-overs weren’t particularly great either.
In short, there’s a reason you haven’t heard about the game some refer to as Transformers: Tataki or Transformers: Assault: It was garbage in disguise.
The Legend of Zelda: Link’s Awakening review round-up
Nintendo has just launched the Switch remake of their 1993 GameBoy classic The Legend of Zelda: Link’s Awakening, and it’s amazing! But don’t take our word for it, here’s a (rave) review round-up:
- Forbes (Score 10/10) – ”An excellent remake of an already faultless Zelda game. If you never played the Game Boy original, then you absolutely need to pick this up. If, like me, you grew up playing this game, then there is a lot of new content to keep you busy. While Breath of the Wild was the game many bought their Switch for, Link’s Awakening has only reinforced that decision for me. So buckle up and let a friendly owl show you what Koholint Island has to offer.”
- USgamer (Score 5/5) – ”The Legend of Zelda: Link’s Awakening remake for the Switch improves most of the flaws from the original game while maintaining (or enhancing) everything that makes Link’s Game Boy adventure a classic. Its shiny new coat of paint suits it well, even if slowdown issues pop up from time to time. A few hours of play is all it takes to remind you why Zelda fans love Link’s Awakening so very much.”
- Daily Star (Score 5/5) – ”The Legend of Zelda: Link’s Awakening is the quintessential 2D Zelda experience. The gameplay never feels repetitive, and solving each dungeon or beating each mini-boss is equally as satisfying as the first. The audio is crisp and matches perfectly to the gorgeous visuals that players will be treated to throughout their time on Koholint Island. It pays homage to the original in the greatest of ways, by introducing an entirely new generation of players to one of the best Zelda experiences out there. It is a must-have for any Zelda fan, and so should take its place as a console seller for the Nintendo Switch.”
- My Nintendo News (Score 9.5/10) – ”Link’s Awakening has always been a super-solid entry in the Zelda series, and it easily lives up to today’s standards. It’s also a love letter to some of Nintendo’s greatest in its purest form. To top it all off, it has an alluring soundtrack with familiar tunes – including Marin’s soothing voice – that instantly warm your heart.”
- GamesBeat (Score 95/100) – ”When I go to give Link’s Awakening to someone else, would I recommend this version? Is this the game I want my kids to play? And yes. It is. Absolutely.”
- IGN (Score 9.4/10) – ”Updating the look but never losing the feel of the original, Link’s Awakening is a masterclass in remaking a classic.”
- AusGamers (Score 9/10) – ”Link’s Awakening remade and rebuilt for the Nintendo Switch is downright delightful. A memorable return to the stunning Koholint Island, and for newcomers to experience a journey they’ll savour for years to come. The Switch just got its second must-play Zelda.”
- Nintendo Insider (Score 9/10) – ”The Legend of Zelda: Link’s Awakening is just as magical as it ever was, and, in being remade, has lost none of the charm that made the original so special in the first place. Grezzo must take the credit for that, delivering an exceptional remake that’s both a perfect entry point for those new to the series and a worthwhile nostalgic trip for those that have set out on this adventure before.”
- RPG Site (Score 9/10) – ”When it comes to looking at remakes and remasters, the one question you really have to ask is, does this improve upon the original game? Thanks to a beautiful presentation, fantastic gameplay that more than holds up today and some significant gameplay tweaks, Link’s Awakening shows that old-school Zelda has just as much of a place in contemporary gaming as it did back in 1993.”
- Game Informer (Score 9/10) – ”Link’s Awakening has always held a special place in my heart, but asking someone to go back to the original release is tough. With this remake, people don’t have any excuses for not playing through one of the best (and strangest) entries. I envy those of you who will be experiencing this for the first time, though revisiting it all these years later is still an absolute pleasure.”
- GamesRadar+ (Score 4.5/10) – ”The Legend of Zelda: Link’s Awakening manages to feel new, but still maintain the essence of the amazing original. This is peak old-school Zelda, and it’s never looked better.”
- God is a Geek (Score 9/10) – ”Whether you’re a new or old player, Link’s Awakening remains hugely compelling and is another Switch must-have.”
- Nintendo Life (Score 9/10) – ”The Legend of Zelda: Link’s Awakening was a technical marvel when it first released back in 1993. Easily one of the great Game Boy releases, it was a first bash at a handheld Zelda that took the formula as perfected by A Link to the Past, jammed it all onto a tiny portable console and, somehow, managed to make it all work while adding a host of new features and concepts to the mix. This beautiful Switch remake rebuilds all of this from the ground up in fine style. It adds modern conveniences, a dungeon creator, amiibo support and lots of little quality of life improvements whilst infusing every single square inch of Koholint – every secret passage, Piranha, Pokey and Pig Warrior – with a level of detail and depth that totally reinvigorates both its timeless story and classic Zelda gameplay for a whole new generation of gamers.”
- VG247 (Score 4/5) – ”With a gorgeous presentation and smart and minimalist tweaks, it’s as charming and enjoyable now as it was in the nineties. Let down only by the lackluster dungeon creator and some uneven performance, the design of Link’s Awakening nevertheless holds up brilliantly, which in turn makes the slavishly accurate recreation worthwhile. It’s undeniable proof that the classic Zelda formula still works – and hopefully after Breath of the Wild 2 we can get yet another classic-style Zelda.”
- TheSixthAxis (Score 8/10) – ”With a quirkiness to it that stands out from the rest of the series, Link’s Awakening still holds up beautifully well as a modern 2D Zelda game. Outside of some nagging performance issues, Link’s Awakening is a wonderful remake of a Game Boy classic.”
- EGM (Score 4/5) – ”The remake of The Legend of Zelda: Link’s Awakening is stuck between two places—the past and the present. Chances are that you’ve already made up your mind about whether or not to play it. It’s a classic Zelda game given a second chance with a striking visual language and evocative, haunting musical reinterpretations. Making the jump from the Game Boy to the Switch means that you’ll spend a lot less time changing items in the menu and much more time appreciating the meticulous clockwork of Koholint Island’s challenges.”
- Gamespot (Score 8/10) – ”If you haven’t touched a classic Zelda game in a while, Link’s Awakening will almost instantly transport you back to the ’90s. It’s simple, in many ways, but the orchestrated journey still conveys a sense of adventure, and this new version is without question the best way to experience it. And more than anything else, it will put a smile on your face. Remakes are a dime a dozen nowadays and often easy to overlook. Don’t make that mistake with Link’s Awakening.”
Ubisoft steps up efforts against DDoS attacks on Rainbow Six Siege servers
Ubisoft are deploying new measures against denial of service (DoS) attacks targeting their Tom Clancy’s Rainbox Six: Siege servers. The first move? Dropping the banhammer on accounts associated with the attacks.
According to Ubisoft, they’ve seen considerably more attacks on servers since the release of Operation Ember Rise. After whack-a-moleing “the worst offenders perpetuating these DDoS/DoS attacks,” Ubisoft will change the way matches are hosted on their servers: Each instance will host a single match rather than three, making it harder to take each one offline.
Ubisoft on cybercrime? Time to get Ubihardcore
Additionally, Ubisoft will be rolling back penalties for dropping out of on-going matches thanks to “unintended consequences of the escalating abandon sanction” since they ended up disproportionately affecting players affected by the attacks. They will also improve traffic monitoring and revamp their firewall rules to help reduce the impact of future DoS campaigns.
Finally, Ubisoft is working with Microsoft and their Azure cloud service team to build a strategy for defending their servers, while looking into legal recourse against organizations that offer services that enable DoS attacks.