Warhammer 40,000: Chaos Gate – Daemonhunters Interview + Impressions

Warhammer 40,000: Chaos Gate - Daemonhunters brings the tabletop to life with grit and glee

We recently had the opportunity to talk to Noah Decter-Jackson, Creative Director on Warhammer 40000: Chaos Gate – Daemonhunters and have a closer look at the upcoming turn-based tactical Space Marine extravaganza.

A Clear Vision – Although we didn't get to spend a lot of time with Daemonhunters, the Warhammer 40,000 atmosphere was already present and correct: Vile abominations wash over the Space Marines, oppressive architecture litters every corner of the maps, and the story seems to capture Games Workshop's camp yet grim tone.

Warhammer 40000: Chaos Gate Hands-on Preview

  • "I think the licence really ties in quite well. Warhammer 40,000 is a great fit for what we want to do and, obviously, we're super passionate about it"
  • "Some of my business partners, and I, have been playing 40k together since we were in our teens in high school"

Evolving Combat – The combat system resembles the recent XCOM games, and requires careful use and understanding of the environment – as well as careful mitigation of unforeseen circumstances. The Warp Surge system can mess with even the best-laid plans by springing random events on you.

  • "Certainly, on the combat side, one area that we kind of feel this really fits is with our Warp Surge system. Where, you know, as that Warp Surge metre goes up to 100, you are in danger of having some unpredictable event that's going to mess with you in combat"
  • "That allows us introduce sort of fundamentally new challenges within the scope of a standard battle"

Worlds that tell a story – The team is putting a lot of effort into the storytelling as well, and the opening hours of the game does a great job of establishing characters, their motivations and the world they are trying to survive in.

  • "In terms of the story we're trying to tell. It's definitely a character-first character-driven story"
  • "We're really trying to drive the narrative through character interaction. So through dialogue, rather than through some sort of exposition."

The Start of Something – Our preview only included a handful of missions and a sprinkle of customization features, but it was really rather promising. The levels were varied and featured loads of destructible scenery, and the character customization system looks very expressive.

You can use weapons to tear down walls and dramatically change the shape of the battlefield, knock over pillars to damage enemies, and use environmental hazards to your advantage. The best example of the level design was a boss battle where the arena was almost as fierce as the monster, dividing attention between positioning, enemy spawners, environmental hazards and the boss itself. The game feels tense and urgent despite being turn-based.

We only saw a tiny slice of the full experience, and if it delivers on the demo's potential then Warhammer 40000: Chaos Gate – Daemonhunters will be something very special indeed when it launches later this year.

  • "There's always this striking beacon of hope there. And I think that comes through with the ultimate mission of the Grey Knights and The Inquisitor who's trying to track down the source of this Bloom plague. In that, you know, that there is some vestige of hope"

Impressions and article put together by James Bently.