Nintendo said no to an “ultra-realistic” F-Zero for Switch by Star Fox dev
F-Zero fans may still have hope in their hearts for a revival, but Nintendo turned down a pitch for an “ultra-realistic” reboot according to former Star Fox programmer Giles Goddard.
Goddard joined Argonaut Games while still in school, and then became one of Nintendo's first Western employees when he moved to Kyoto at the tender age of 19. He stayed with Nintendo until he left to found Vitei Backroom in 2002, which recently rebranded to become Chuhai Labs and is working on Carve Snowboarding for Oculus.
He also wanted to try a new approach to F-Zero on Switch: “I thought it would be really cool to have an ultra-realistic F-Zero, still with sort of really cool futuristic graphics, but just really realistic physics”, and his team made a PC and Switch demo.
Round and round: “Nintendo are very wary about using old IP because it's such a huge thing for them to do,” he explained, and his team was caught in a “ridiculous catch-22”. They were pitching an idea to get funding to scale up the team, but Nintendo was reluctant to buy in because the team wasn't big enough.